Distribution of World of Warcraft Alliance characters in U.S. and EU realms as of July 2018, by class

Distribution of World of Warcraft Alliance characters in 2018, by class The statistic shows a distribution of the Alliance classes in the online computer game World of Warcraft as of July 2018. Approximately 11.7 percent of all Alliance characters in U.S. realms were Hunters. Overall in terms of class the majority of players chose Hunters, and as for race, the most popular choice in the series was Human.
World of Warcraft - additional information

World of Warcraft, the massively multiplayer online role-playing game, was originally published in 2004 by Blizzard Entertainment for PC. The game has since released 5 expansion packs, the last one being in Fall 2014. World of Warcraft has developed into one of the top earners for Activision Blizzard, which is the parent company for Blizzard Entertainment. In 2013, Activision Blizzard generated a revenue of 3.45 billion euros, ranking fifth in the top game publishers based on revenue and sales.
Consumers were given the option to either purchase a physical copy of the game or to download a digital copy from Blizzard Entertainment’s online store. However with the increase in internet speeds over the years and the development of more stable online platforms, such as Steam, gamers are beginning to rely on digital game downloads, rather than going to a retailer. In 2013, an estimated 28 billion euros worth of digital games were sold, compared to only 16.2 billion euros of physical games.
In the United States as of 2013, more consumers played free to play MMOs rather than subscription MMOs. Ten percent of respondents said that they played a subscription-based RPG like World of Warcraft, while 14 percent of respondents claimed to have played a free to play MMO.
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EU realmsUS realms
Hunter11%11.7%
Druid10.5%10.5%
Paladin10%10%
Death Knight9.5%9.8%
Warrior9.7%9.4%
Priest8.5%8.6%
Mage8.6%8.5%
Rogue7.9%8%
Warlock6.8%6.8%
Monk6.6%6.5%
Shaman6.7%6.4%
Demon Hunter3.9%3.8%
EU realmsUS realms
Hunter11%11.7%
Druid10.5%10.5%
Paladin10%10%
Death Knight9.5%9.8%
Warrior9.7%9.4%
Priest8.5%8.6%
Mage8.6%8.5%
Rogue7.9%8%
Warlock6.8%6.8%
Monk6.6%6.5%
Shaman6.7%6.4%
Demon Hunter3.9%3.8%
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Description Source More information
The statistic shows a distribution of the Alliance classes in the online computer game World of Warcraft as of July 2018. Approximately 11.7 percent of all Alliance characters in U.S. realms were Hunters. Overall in terms of class the majority of players chose Hunters, and as for race, the most popular choice in the series was Human.
World of Warcraft - additional information

World of Warcraft, the massively multiplayer online role-playing game, was originally published in 2004 by Blizzard Entertainment for PC. The game has since released 5 expansion packs, the last one being in Fall 2014. World of Warcraft has developed into one of the top earners for Activision Blizzard, which is the parent company for Blizzard Entertainment. In 2013, Activision Blizzard generated a revenue of 3.45 billion euros, ranking fifth in the top game publishers based on revenue and sales.
Consumers were given the option to either purchase a physical copy of the game or to download a digital copy from Blizzard Entertainment’s online store. However with the increase in internet speeds over the years and the development of more stable online platforms, such as Steam, gamers are beginning to rely on digital game downloads, rather than going to a retailer. In 2013, an estimated 28 billion euros worth of digital games were sold, compared to only 16.2 billion euros of physical games.
In the United States as of 2013, more consumers played free to play MMOs rather than subscription MMOs. Ten percent of respondents said that they played a subscription-based RPG like World of Warcraft, while 14 percent of respondents claimed to have played a free to play MMO.
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Release date
July 2018
Region
Europe, United States
Survey time period
July 23, 2018
Special properties
characters level 0-110
Supplementary notes
For this analysis, 22.5 million characters on US realms and 20.8 million characters on EU realms were recorded. The data were collected by using Blizzard's Battle.net API.

Realm Pop: "To get the list of characters for a realm, first we record all the characters who posted to the auction house. Then we fetch and record their guild rosters. This should cover the majority of characters on a realm".

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