Games market revenue worldwide 2016-2020, by segment & screen

The graph shows the games market revenue worldwide from 2016 to 2020, broken down by segment and screen. Browser PC games were estimated to generate five billion U.S. dollars in 2018. In 2016 it was estimated that there were over 912 million video gamers in Asia Pacific, making it the largest region in terms of gamer population. It was followed by the EMEA region with 605 million gamers that year. In terms of best selling PC game titles, the global trophy, as of late, belongs to The Sims 3, followed by World of Warcraft.

Video game sales - additional information

Revenues in the gaming industry are based on two major sources, namely hardware, such as consoles, processors, screens, controllers, and other accessories; and software, the actual games. Some of the most important players in the computer and video games publishing market are Sony Computer Entertainment (Japan), Tencent Holdings Limited (China), Microsoft (United States) and Nintendo Company Ltd. (Japan). Nintendo’s Wii Sports, a home video game released in 2006, is also the best-selling console game in the world with a little over 82 million units shipped worldwide as of early 2018.

Since the 70’s, physical gaming technology, while becoming more advanced, has been gradually shrinking in size. While we started out with arcade gaming, bulky arcade machines have long-since given way to small, sleek home video game consoles. Ever since this shift began, console and computer games have remained a powerful global industry – between 2012 and 2015 alone, video game sales revenue increased by eight billion U.S. dollars.

Now we have entered the era of mobile gaming. While video game industry revenues show that PC and console gaming remains strong, sources predict that by the end of 2020 mobile gaming app revenue will reach 74.6 billion U.S. dollars worldwide, which is double the amount reported in 2015. As with nearly all things gaming, China is a leader in the mobile gaming market as well. With revenues reaching 6.18 billion U.S. dollars, Japan is the second largest mobile gaming market in the world, and South Korea takes the fourth spot in the ranking, behind the United States. As is evident from three out of five largest markets being located in Asia, the region is perceived as the strongest in terms of growth and opportunities.

Games market revenue worldwide from 2016 to 2020, by segment and screen

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Release date

November 2017



Survey time period

2016 to 2017

Supplementary notes

* Forecast.
Dollar values were calculated based on percentages provided by the source. Figures have been rounded.

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