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Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)

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F2P & P2P MMO games market value worldwide 2016, by region The statistic presents the revenue generated by free-to-play and pay-to-play massively multiplayer online games worldwide in 2016. In 2016, free-to-play MMO games were estimated to generate 1.9 billion U.S. dollars in North America. In total, the global online gaming revenue is predicted to grow by 16 billion U.S. dollars between 2011 and 2017. Based on 2016 revenues, the three leading F2P MMOs that year were unsurprisingly League of Legends, Crossfire and Dungeon Fighter Online. At the same time the top P2P titles were World of Warcraft, Westward Journey Online II and Lineage I.
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The statistic presents the revenue generated by free-to-play and pay-to-play massively multiplayer online games worldwide in 2016. In 2016, free-to-play MMO games were estimated to generate 1.9 billion U.S. dollars in North America. In total, the global online gaming revenue is predicted to grow by 16 billion U.S. dollars between 2011 and 2017. Based on 2016 revenues, the three leading F2P MMOs that year were unsurprisingly League of Legends, Crossfire and Dungeon Fighter Online. At the same time the top P2P titles were World of Warcraft, Westward Journey Online II and Lineage I.
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Release date
June 2016
Region
Worldwide
Survey time period
as of June 9, 2016
Special properties
all figures are estimates

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