Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015

VR content cartegory preferences in the U.S. 2015 This statistic presents information on the leading virtual reality content categories preferred by consumers in the United States as of October 2015. According to the survey results, 33 percent of respondents said they were interested in the VR gaming abilities, while 10 percent wanted to do virtual shopping. Sources estimate that the global VR gaming market in 2015 was worth 660 million U.S. dollars.
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Share of respondents
Travel and exploration37%
Gaming33%
Shopping10%
Watching movies or TV4%
Share of respondents
Travel and exploration37%
Gaming33%
Shopping10%
Watching movies or TV4%
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Description Source More information
This statistic presents information on the leading virtual reality content categories preferred by consumers in the United States as of October 2015. According to the survey results, 33 percent of respondents said they were interested in the VR gaming abilities, while 10 percent wanted to do virtual shopping. Sources estimate that the global VR gaming market in 2015 was worth 660 million U.S. dollars.
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Release date
November 2015
Region
United States
Survey time period
October 2015
Number of respondents
2,282 respondents
Age group
10-65 years
Supplementary notes
Multiple answers were possible.

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