VR content cartegory preferences in the U.S. 2015

This statistic presents information on the leading virtual reality content categories preferred by consumers in the United States as of October 2015. According to the survey results, 33 percent of respondents said they were interested in the VR gaming abilities, while 10 percent wanted to do virtual shopping. Sources estimate that the global VR gaming market in 2015 was worth 660 million U.S. dollars.

Preferred virtual reality (VR) content categories of consumers in the United States as of October 2015

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Sources

Release date

November 2015

Region

United States

Survey time period

October 2015

Number of respondents

2,282 respondents

Age group

10-65 years

Supplementary notes

Multiple answers were possible.

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Statistics on "Virtual Reality (VR)"

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