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Average mobile games MAU worldwide in Q4 2015 and 2016
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Average number of monthly active users (MAU) of mobile games worldwide in 4th quarters 2015 and 2016 (in billions)
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- Release date
- February 2017
- Region
- Worldwide
- Survey time period
- Q4 2015 and 2016
- Region
- Worldwide
- Survey time period
- Q4 2015 and 2016




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- Overview
- PC and console games revenue worldwide from 2012 to 2022, by type (in billion U.S. dollars)Global PC and console games revenue 2012-2022, by type
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)F2P & P2P MMO games market value worldwide 2016, by region
- Distribution of digital games market revenue worldwide in 2017, by monetization model Distribution of digital games market revenue 2017, by monetization model
- Distribution of worldwide mobile application revenues in 2017, by channelShare of worldwide mobile app revenues 2017, by channel
- Percentage of consumers who purchased additional video game content in the United States as of September 2016Share of U.S. consumers purchasing additional gaming content 2016, by type
- Percentage of mobile users making in-game purchases on a monthly basis worldwide as of May 2016, by platformShare of global mobile users making in-game purchases 2016, by platform
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)Digital games industry revenue in the U.S. 2016, by category
- Share of free and paid mobile game apps on Google Play Store as of December 2016Share of mobile games on Google Play 2016, by monetization type
- Free games
- In-game consumer spending worldwide in 2015 and 2020 (in billion U.S. dollars)In-game consumer spending worldwide 2015-2020
- Free-to-play (F2P) PC games market revenue worldwide from 2012 to 2022 (in billion U.S. dollars)F2P PC games revenue worldwide 2012-2022
- Free-to-play (F2P) PC games revenue worldwide in 2016, by region (in billion U.S. dollars)Free-to-play (F2P) PC games revenue worldwide 2016, by region
- In-game mobile gaming revenue in the United States from 2013 to 2016 (in billion U.S. dollars)U.S. in-game mobile gaming revenue 2013-2016
- Percentage of freemium mobile gamers who made in-game purchases in February 2016, by number of purchasesNumber of in-game purchases made by freemium mobile gamers 2016
- Amount spent on in-game purchases according to gamers in the United States as of December 2016Amount spent on in-game purchases according to U.S. gamers 2016
- Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by revenue (in million U.S. dollars)Leading F2P MMO games worldwide 2017, by revenue
- Paid games
- Average annual expenditure on video games per consumer unit in the United States from 2011 to 2017, by type (in U.S. dollars)U.S. household expenditure on video games 2011-2017, by type
- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016Leading locations for video game purchases in the U.S. 2016
- Leading mobile payment methods used by digital gamers to buy console game content worldwide in 2017Leading mobile payments methods used for console game content worldwide 2017
- Frequency of pre-ordering video games according to gamers in the United States as of December 2016Game pre-order frequency according to U.S. gamers 2016
- Number of paid PC games owned by gamers in the United States as of December 2016Paid PC games possession in the U.S. 2016
- Number of paid home console games owned by gamers in the United States as of December 2016Paid home console games possession in the U.S. 2016
- Number of paid smartphone or tablet games owned by gamers in the United States as of December 2016Paid mobile games possession in the U.S. 2016
- Leading paid game titles on Steam in 2017, by number of units sold (in 1,000s)Top paid games on Steam 2017, by unit sales
- Monetization
- Worldwide in-app advertising and app store revenues of mobile apps and games in 2015 and 2020 (in billion U.S. dollars)Global in-app advertising and app store revenues 2015 & 2020
- Mobile gaming app monetization methods used worldwide as of September 2017, by OSMobile games monetization methods usage worldwide 2017, by OS
- Most popular advertising software development kits (SDKs) used by Android gaming and non-gaming apps in 1st half 2017, by share of voiceTop advertising SDKs used by Android gaming and non-gaming apps 2017
- Distribution of mobile in-app advertising impressions worldwide between January and November 2017, by ad formatIn-app advertising impression share worldwide in 2017, by ad format
- Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars)Monthly in-app gaming spend per user 2016, by platform
- Average annual in-game spending of mobile gamers in the United States in 2016, by game title (in U.S. dollars)Annual mobile in-game spending in the U.S. 2016, by game
- Share of mobile free to download game apps on Google Play Store as of December 2016, by monetization modelShare of free mobile games on Google Play 2016, by monetization model
- Number of Google Play games using selected monetization models as of December 2016Google Play games using selected monetization models 2016
- Daily average time spent in mobile games worldwide in Q4 2015 and 2016
- EMEA leading markets based on mobile game session share 2015
- Asia Pacific leading markets based on mobile game session share 2015
- The Americas leading markets based on growth in mobile game sessions 2015
- EMEA leading markets based on growth in mobile game sessions 2015
- Asia Pacific leading markets based on growth in mobile game sessions 2015
- Americas leading markets based on mobile game session share 2015
- Leading iPad gaming apps in Finland in 2019, by downloads
- Leading iPhone gaming apps in Apple App Store in Norway 2019, by revenue
- Leading gaming app publishers in the Google Play Store in the U.S. 2018, by downloads
- Leading gaming app publishers in Google Play in Denmark 2019, by revenue
- Leading gaming apps in Google Play in Austria 2018, by downloads
- Leading gaming apps in Google Play in the Netherlands 2018, by revenue
- Expected ARPPU of mobile games in Eastern Europe and Europe 2014
- Mobile gaming revenue in Turkey 2013-2017
- Expected mobile games conversion rate in Eastern Europe and Europe 2014
- Mobile gaming revenues in Russia 2013-2017
- Mobile games publishers
- Video games in Norway
- Online gaming in the United Kingdom (UK)
- Gaming monetization
- Mobile gaming in the U.S.
- Gaming in Asia
- Video games in Sweden
- Digital Australia Report 2018
- Video game industry in Europe
- Gamers & gaming in the United Kingdom (UK)
- Online gaming
- Video game industry in Spain
- Digital games in the U.S. (DMO)
- Video game market in France
- A Map of the UK Games Industry 2014
- PC and console games revenue worldwide from 2012 to 2022, by type (in billion U.S. dollars)
- Distribution of worldwide mobile application revenues in 2017, by channel
- Leading mobile payment methods used by digital gamers to buy console game content worldwide in 2017
- Leading paid game titles on Steam in 2017, by number of units sold (in 1,000s)
- Worldwide in-app advertising and app store revenues of mobile apps and games in 2015 and 2020 (in billion U.S. dollars)
- Leading markets in Europe, Middle East and Africa (EMEA) based on share of mobile game sessions as of January 2015
- Leading markets in Asia Pacific based on share of mobile game sessions as of January 2015
- Leading markets in the North and South Americas based on year-on-year growth in mobile game session as of January 2015
- Leading markets in Europe, Middle East and Africa (EMEA) based on year-on-year growth in mobile game session as of January 2015
- Leading markets in Asia Pacific based on year-on-year growth in mobile game session as of January 2015
- Leading markets in the North and South Americas based on share of mobile game sessions as of January 2015
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)
- Distribution of digital games market revenue worldwide in 2017, by monetization model
- Percentage of consumers who purchased additional video game content in the United States as of September 2016
- Percentage of mobile users making in-game purchases on a monthly basis worldwide as of May 2016, by platform
- Digital games industry revenue in the United States in 2016, by game category (in million U.S. dollars)
- Share of free and paid mobile game apps on Google Play Store as of December 2016
- In-game consumer spending worldwide in 2015 and 2020 (in billion U.S. dollars)
- Free-to-play (F2P) PC games market revenue worldwide from 2012 to 2022 (in billion U.S. dollars)
- Free-to-play (F2P) PC games revenue worldwide in 2016, by region (in billion U.S. dollars)
- In-game mobile gaming revenue in the United States from 2013 to 2016 (in billion U.S. dollars)
- Percentage of freemium mobile gamers who made in-game purchases in February 2016, by number of purchases
- Amount spent on in-game purchases according to gamers in the United States as of December 2016
- Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by revenue (in million U.S. dollars)
- Average annual expenditure on video games per consumer unit in the United States from 2011 to 2017, by type (in U.S. dollars)
- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016
- Frequency of pre-ordering video games according to gamers in the United States as of December 2016
- Number of paid PC games owned by gamers in the United States as of December 2016
- Number of paid home console games owned by gamers in the United States as of December 2016
- Number of paid smartphone or tablet games owned by gamers in the United States as of December 2016
- Mobile gaming app monetization methods used worldwide as of September 2017, by OS
- Most popular advertising software development kits (SDKs) used by Android gaming and non-gaming apps in 1st half 2017, by share of voice
- Distribution of mobile in-app advertising impressions worldwide between January and November 2017, by ad format
- Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars)
- Average annual in-game spending of mobile gamers in the United States in 2016, by game title (in U.S. dollars)
- Share of mobile free to download game apps on Google Play Store as of December 2016, by monetization model
- Number of Google Play games using selected monetization models as of December 2016
- Distribution of Android and iOS top grossing games in the United States as of August 2016, by ad content
- Average daily time spent playing mobile games worldwide in 4th quarters 2015 and 2016 (in minutes)
- Leading iPad gaming apps in Finland in January 2019, by number of downloads (in 1,000s)
- Leading iPhone gaming app titles in the Apple App Store in Norway in January 2019, by revenue (in 1,000 U.S. dollars)
- Leading mobile gaming app publishers in the Google Play Store in the United States in September 2018, by number of downloads (in millions)
- Leading mobile gaming app publishers in the Google Play Store in Denmark in January 2019, by revenue (in 1,000 U.S. dollars)
- Leading mobile gaming app titles in the Google Play Store in Austria in April 2018, by number of downloads (in 1,000s)
- Leading mobile gaming app titles in the Google Play Store in the Netherlands in October 2018, by revenue (in 1,000 U.S. dollars)
- Expected average monthly revenue per paying user (ARPPU) of mobile games in Eastern Europe and Europe in 2014 (in U.S. dollars)
- Revenues from mobile gaming in Turkey from 2013 to 2017 (in million U.S. dollars)
- Expected average monthly conversion rate of mobile games in Eastern Europe and Europe in 2014
- Revenues from mobile gaming in Russia from 2013 to 2017 (in million U.S. dollars)
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