console market, which saw decreasing figures until the release of the Nintendo Switch in 2017.
The online game market in Japan generated a revenue of approximately 84 billion Japanese yen in 2017, which constituted a decrease of around eight billion yen compared to the previous year. As the statistic only includes packaged sales for PCs and home consoles as well as revenues of game services, smartphone games are not included. The high popularity of smartphone games in Japan in recent years is believed to contribute to the decline of the Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen)
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Dentsu. (August 26, 2019). Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen) [Graph]. In Statista. Retrieved May 17, 2022, from https://www.statista.com/statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu. "Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. Statista. Accessed May 17, 2022. https://www.statista.com/statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu. (2019). Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen). Statista. Statista Inc.. Accessed: May 17, 2022. https://www.statista.com/statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu. "Online Games and Game Services Revenue of The Home Console and Pc Market in Japan from 2008 to 2017 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu, Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen) Statista, https://www.statista.com/statistics/690262/japan-online-and-digital-games-market-revenue/ (last visited May 17, 2022)