Toy Industry - Statistics & Facts
Statistics and facts on the Toy Industry
The global toy industry is a billion-dollar industry dominated by five main players: Mattel, Namco Bandai, Lego, Hasbro and Jakks Pacific. American toy manufacturing company Mantel is the industry leader with the highest revenue amongst the major toy companies in 2015. Danish company Lego, known for its interlocking plastic bricks, closely followed Mattel with about 5.2 billion U.S. dollars in revenue. Tokyo-based Namco Bandai, strong in its domestic market, ranked third in terms of revenue; Hasbro and Jakks Pacific complete the top 5.
Three out of the five major players in the global toy industry are American companies. Led by the U.S., North America is the one of most profitable and important regional markets for these companies. In the U.S. alone, total retail sales toys and games market was estimated at nearly 20 billion U.S. dollars in 2015. The toy industry's annual total economic impact in the U.S. was 77.35 billion U.S. dollars in 2015, while over 284 thousand jobs directly related to the American toy industry were generated that year.
The U.S. is by a wide margin the leading importer in the global toy industry. In 2015, the country imported toys, dolls and sports requisites with a value of about 31 billion U.S. dollars, the highest figure since 2011. From this total, China accounted for about 80 percent of all imports of toys, games and sport requisites to the U.S.. China is also the leading exporter in the global toy industry, exporting nearly 43 billion U.S. dollars in 2015. In comparison, the U.S. exported toys with a customs value of about 6.2 billion U.S. dollars that year, of which goods worth approximately 2.1 billion U.S. dollars were exported to Canada, the most important export market for the U.S.
Although the number of American consumers who shopped for toys at any toy store has remained fairly consistent over the years, consumers are turning to the internet for purchasing these types of products. The number of consumers who shopped for toys or games on the internet in the U.S. has been constantly rising since 2008, reaching the highest figure to date in 2015. That year, nearly 40 million consumers in the U.S. shopped for toys or games online.
Picture: freeimages.com / Sasan Saidi
|Global Toy Industry||Values||Statistic|
|Total revenue of global toy market||$84.1bn||Details →|
|U.S. toy market size||$21.18bn||Details →|
|Ø amount spent per child on toys in the UK||$499||Details →|
|Worldwide revenue of Mattel||$5,702.61m||Details →|
|U.S. Toy Market||Values||Statistic|
|Toys retail sales revenue in the U.S.||$19.48bn||Details →|
|U.S. global annual imports of toys, dolls and games||$19.13bn||Details →|
|U.S. global annual exports of toys, dolls and games||$2.48bn||Details →|
|Total recalls of children’s products in the U.S.||68||Details →|
|Number of units of recalled children’s products in the U.S.||5.5m||Details →|
- Global toy market: total revenue 2012+Global toy market: total revenue 2012
Total revenue of the global toy market from 2007 to 2012 (in billion U.S. dollars)
- Average amount spent on toys per child by country 2013Average amount spent on toys per child by country 2013
Average amount spent per child on toys by country in 2013 (in U.S. dollars)
- Toy companies revenue worldwide 2015+Toy companies revenue worldwide 2015
Worldwide revenue of major toy companies in 2015 (in million U.S. dollars)
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- U.S. global annual imports of toys, dolls and games 2000-2015U.S. global annual imports of toys, dolls and games 2000-2015
- U.S. global annual exports of toys, dolls and games 2000-2015U.S. global annual exports of toys, dolls and games 2000-2015
- Toy companies revenue worldwide 2015Toy companies revenue worldwide 2015
- Leading kids brands in the U.S. 2016Leading kids brands in the U.S. 2016
- Economic impact of the U.S. toy industry 2015Economic impact of the U.S. toy industry 2015