Worldwide video game software revenue – additional information
Computer software refers to computer programs or libraries which are stored in a computer’s memory. PC games refer to video games played on a personal computer rather than a console or arcade machine. In 2012, the PC gaming software sales revenue worldwide reached 20 billion U.S. dollars. It is believed that games such as Diablo 3 and Minecraft were important contributors to 2012’s successful year. A year later, this total rose to 23.5 billion U.S. dollars and gaming experts predict that in 2019, the global PC gaming software sales revenue will reach 36 billion U.S. dollars.
In May 2014, multiplatform players worldwide, which refer to gamers who play on both PCs and consoles, were questioned about their estimated annual spending on gaming software, by platform. In the 12 months leading up to May 2014, it was found that an average PC console gamer had spent 350.52 U.S. dollars on PC gaming software and in the next 12 months, they planned to spend a further 317.38 U.S. dollars on PC gaming software. The average spending on software, during the same time period was higher for PC platforms that it was for current and older generation consoles.
When it comes to the future value of the worldwide video game market, by segment, home console software and online computer software are expected to generate over 20 billion euros each in 2018, which is far higher than that expected of home console hardware and handheld console hardware.