According to a survey on South Korean gamers, around 45.6 percent of the surveyed PC gamers answered that they spent more time on gaming during the COVID-19 pandemic. While the amount of time spent on most of the mediums of gaming increased during the pandemic, arcade gamers spent less time on gaming as they could not visit arcades as often as before.
Change in time spent on gaming among PC gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 USD $39 USD / Month *
in the first 12 months
Professional Account
Full access
Corporate solution including all features.
* Prices do not include sales tax.
Statistics on Game industry in South Korea
Overview
5
- Premium Statistic Gaming industry size South Korea 2006-2024
- Premium Statistic Korean game popularity worldwide 2021
- Premium Statistic Game export share South Korea 2015-2021, by destination
- Premium Statistic Share of gamers South Korea 2015-2022
- Premium Statistic Share of gamers South Korea 2022, by platform
Domestic industry data
6
- Premium Statistic Game export value South Korea 2021, by category
- Premium Statistic Game import value South Korea 2021, by category
- Premium Statistic Gaming industry sales breakdown South Korea 2021, by category
- Premium Statistic Gaming industry employment breakdown South Korea 2021, by category
- Premium Statistic PC bang sales South Korea 2015-2024
- Premium Statistic Platforms used by gamers South Korea 2022
Leading companies
5
Mobile gaming
5
- Premium Statistic Mobile game market sales South Korea 2015-2024
- Premium Statistic Mobile game market growth South Korea 2015-2024
- Premium Statistic Frequency of mobile game usage in South Korea 2022
- Premium Statistic Mobile gamer distribution South Korea 2022, by age group
- Premium Statistic Preferred mobile game genres South Korea 2022
PC gaming
6
- Premium Statistic PC game market sales South Korea 2017-2024
- Premium Statistic PC game market growth South Korea 2016-2024
- Premium Statistic Frequency of PC game usage in South Korea 2022
- Premium Statistic Gamers who use computers South Korea 2022, by age group
- Premium Statistic Preferred PC game genres South Korea 2022
- Premium Statistic Leading games in PC bangs in South Korea December 2022
Other platforms
5
- Premium Statistic Consoles gamers used South Korea 2022
- Premium Statistic Frequency of using consoles South Korea 2022
- Premium Statistic Preferred console game genres South Korea 2022
- Premium Statistic Share of gamers who use VR South Korea 2022, by age group
- Premium Statistic Share of arcade gamers South Korea 2022, by age group
Further related statistics
6
- Revenue of top 100 games across India by type 2016
- Download number of top 100 games across India - by type 2016
- Share of gamers who use computers South Korea 2022, by age group
- Share of gamers who use computers South Korea 2022, by gender
- Preferred PC game genre South Korea 2022
- Annual growth of client gamers in China 2008-2019
Further Content: You might find this interesting as well
Statistics
- Revenue of top 100 games across India by type 2016
- Download number of top 100 games across India - by type 2016
- Share of gamers who use computers South Korea 2022, by age group
- Share of gamers who use computers South Korea 2022, by gender
- Preferred PC game genre South Korea 2022
- Annual growth of client gamers in China 2008-2019
Korea Creative Content Agency. (August 14, 2020). Change in time spent on gaming among PC gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph]. In Statista. Retrieved February 08, 2023, from https://www.statista.com/statistics/1220932/south-korea-time-spent-pc-gaming-during-covid19/
Korea Creative Content Agency. "Change in time spent on gaming among PC gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020." Chart. August 14, 2020. Statista. Accessed February 08, 2023. https://www.statista.com/statistics/1220932/south-korea-time-spent-pc-gaming-during-covid19/
Korea Creative Content Agency. (2020). Change in time spent on gaming among PC gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020. Statista. Statista Inc.. Accessed: February 08, 2023. https://www.statista.com/statistics/1220932/south-korea-time-spent-pc-gaming-during-covid19/
Korea Creative Content Agency. "Change in Time Spent on Gaming among Pc Gamers during The Coronavirus (Covid-19) Pandemic in South Korea in 2020." Statista, Statista Inc., 14 Aug 2020, https://www.statista.com/statistics/1220932/south-korea-time-spent-pc-gaming-during-covid19/
Korea Creative Content Agency, Change in time spent on gaming among PC gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 Statista, https://www.statista.com/statistics/1220932/south-korea-time-spent-pc-gaming-during-covid19/ (last visited February 08, 2023)
Change in time spent on gaming among PC gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph], Korea Creative Content Agency, August 14, 2020. [Online]. Available: https://www.statista.com/statistics/1220932/south-korea-time-spent-pc-gaming-during-covid19/