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Virtual Reality (VR)
Virtual Reality (VR) - Statistics & Facts
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Virtual Reality (VR) - Important statistics
- 1. Market size forecast
- Projected size of the augmented and virtual reality market 2016-2022
Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2022 (in billion U.S. dollars)
- Global AR/VR spending by segment 2017
Augmented and virtual reality (AR/VR) spending worldwide in 2017 (in billion U.S. dollars), by segment
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Global revenue from virtual and augmented reality device sales 2016-2020Projected scenarios of virtual and augmented reality headset sales revenue from 2016 to 2020 (in billion U.S. dollars)*
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U.S., China and Japan: VR revenue 2016-2021Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars)
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Virtual reality market size in the U.S. 2014-2025Virtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars)
- Global AR/VR consumer content and apps market 2016-2021
Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)
- Global AR/VR automotive spending 2017 and 2021
Automotive spending on augmented and virtual reality (AR/VR) worldwide in 2017 and 2021 (in billion U.S. dollars)
- 2. Hardware & software overview
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Global consumer virtual reality market size 2016-2022Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)
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Global consumer virtual reality software market size 2016-2022Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars)
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Global consumer virtual reality hardware market size 2016-2022Consumer virtual reality hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)
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Global virtual reality hardware unit shipments by product type 2014-2020Virtual reality hardware shipments worldwide from 2014 to 2020 (in million units), by product type
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Global virtual reality hardware unit shipments by type 2016-2020Forecast virtual reality hardware shipments worldwide by type from 2016 to 2020 (in million units)
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Virtual reality market size in the U.S. 2014-2025, by componentVirtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars), by component
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Revenue forecast for virtual reality products in Germany 2016-2020Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros)
- 3. Head-mounted displays (HDM)
- Global augmentedand virtual reality headset shipment 2015-2022
Forecast shipments of virtual and augmented reality headsets worldwide from 2015 to 2022 (in million units)
- Global augmented and virtual reality headset shipment forecast 2016-2022
Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2016 to 2022 (in millions)
- Global unit shipments of virtual reality head-mounted displays 2017-2019, 2022
Unit shipments of virtual reality head-mounted displays worldwide from 2017 to 2018 and in 2022 (in million units)
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VR headsets installed base worldwide 2016-2021Number of virtual reality headsets worldwide from 2016 to 2021 (in millions)
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Projected AR/VR unit shipments worldwide 2016-2022, by hardware typeEstimated VR/AR headset unit shipments by type worldwide from 2016 to 2022 (in millions)
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Projected AR/VR sales revenue worldwide 2020, by hardware typeEstimate revenue from virtual reality (VR) and augmented reality (AR) hardware sales worldwide in 2020 (in billion U.S. dollars)
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Global standalone VR headset shipment share by geography 2018Standalone virtual reality (VR) headset shipment share worldwide 2018, by region
- 4. Brands & platforms share
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Global consumer/commercial virtual reality hardware shipment share 2015-2020Share of consumer and commercial virtual reality hardware shipments worldwide from 2015 to 2020
- Global sales share of VR head-mounted displays 2016 and 2020, by platform
Share of virtual reality head-mounted display unit sales worldwide in 2016 and 2020 (in million units), by platform
+
Projected installed base of virtual reality headsets worldwide 2015-2020, by platformForecast virtual reality (VR) headset installed base worldwide from 2015 to 2020 (in millions), by platform
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Virtual reality content spending worldwide 2017, by platformSpending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform
- Share of global AR/VR spending by use case 2018
Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*
- VR device market share by vendor worldwide 2018
Estimated VR device shipment share by vendor worldwide in 2018*
- Global virtual reality device shipments by vendor 2017-2019
Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendor
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Virtual reality headset shipments worldwide 2016-2017, by brandWorldwide virtual reality (VR) headset unit sales by brand in 2016 and 2017 (in millions)
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Global virtual reality headset shipments by brand 2016Virtual reality device unit shipments worldwide by vendor/brand in 2016 (in 1,000s)
- 5. Developers, users & ASP
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Share of developers in North America working on AR and VR content by platform 2016Share of developers creating augmented and virtual reality (AR/VR) content in North America in 2016, by platform
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Mobile virtual reality users worldwide 2015-2020Number of mobile virtual reality (VR) users worldwide from 2015 to 2020 (in millions)
- VR/AR users in U.S. by type of device 2018
Share of virtual reality and augmented reality (VR and AR) users in the United States as of 2018, by type of device
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Virtual/augmented reality technology investment directions worldwide 2016 and 2018Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018
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VR standalone HMD average selling price 2015-2020Average selling price (ASP) of virtual reality (VR) standalone head-mounted displays (HMD) from 2015 to 2020 (in U.S. dollars)
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Consumer AR app market revenue worldwide 2016-2022Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars)
- VR/AR headsets average session time in U.S. 2018
Virtual reality and augmented reality (VR and AR) devices average session time in the United States as of 2018 (in minutes)
- VR/AR headsets user satisfaction rate in U.S. 2018
Virtual reality and augmented reality (VR and AR) devices user satisfaction rate in the United States as of 2018*
Virtual Reality (VR) - Important statistics
1. Market size forecast
- Projected size of the augmented and virtual reality market 2016-2022
- Global AR/VR spending by segment 2017
- Global revenue from virtual and augmented reality device sales 2016-2020
- U.S., China and Japan: VR revenue 2016-2021
- Virtual reality market size in the U.S. 2014-2025
- Global AR/VR consumer content and apps market 2016-2021
- Global AR/VR automotive spending 2017 and 2021
2. Hardware & software overview
- Global consumer virtual reality market size 2016-2022
- Global consumer virtual reality software market size 2016-2022
- Global consumer virtual reality hardware market size 2016-2022
- Global virtual reality hardware unit shipments by product type 2014-2020
- Global virtual reality hardware unit shipments by type 2016-2020
- Virtual reality market size in the U.S. 2014-2025, by component
- Revenue forecast for virtual reality products in Germany 2016-2020
3. Head-mounted displays (HDM)
- Global augmentedand virtual reality headset shipment 2015-2022
- Global augmented and virtual reality headset shipment forecast 2016-2022
- Global unit shipments of virtual reality head-mounted displays 2017-2019, 2022
- VR headsets installed base worldwide 2016-2021
- Projected AR/VR unit shipments worldwide 2016-2022, by hardware type
- Projected AR/VR sales revenue worldwide 2020, by hardware type
- Global standalone VR headset shipment share by geography 2018
4. Brands & platforms share
- Global consumer/commercial virtual reality hardware shipment share 2015-2020
- Global sales share of VR head-mounted displays 2016 and 2020, by platform
- Projected installed base of virtual reality headsets worldwide 2015-2020, by platform
- Virtual reality content spending worldwide 2017, by platform
- Share of global AR/VR spending by use case 2018
- VR device market share by vendor worldwide 2018
- Global virtual reality device shipments by vendor 2017-2019
- Virtual reality headset shipments worldwide 2016-2017, by brand
- Global virtual reality headset shipments by brand 2016
5. Developers, users & ASP
- Share of developers in North America working on AR and VR content by platform 2016
- Mobile virtual reality users worldwide 2015-2020
- VR/AR users in U.S. by type of device 2018
- Virtual/augmented reality technology investment directions worldwide 2016 and 2018
- VR standalone HMD average selling price 2015-2020
- Consumer AR app market revenue worldwide 2016-2022
- VR/AR headsets average session time in U.S. 2018
- VR/AR headsets user satisfaction rate in U.S. 2018
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