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Total retail e-commerce revenue in Indonesia 2017-2027

Retail e-commerce revenue in Indonesia from 2017 to 2027

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Supplementary notes

Data provided by Statista Market Outlooks are estimates

The eCommerce market encompasses the sale of physical goods via a digital channel to a private end user (B2C). Incorporated in this definition are purchases via desktop computer (including notebooks and laptops) as well as purchases via mobile devices such as smartphones and tablets. The following are not included in the eCommerce market: digitally distributed services (see instead: eServices), digital media downloads or streams, digitally distributed goods in B2B markets nor digital purchase or resale of used, defective or repaired goods (reCommerce and C2C). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

All figures are estimate. A detailed methodology can be found in the Statista Market Outlook.

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Statistics on " Internet usage in Indonesia "

Statistics on Internet usage in Indonesia

Overview

7

Social media

6

E-commerce

7

Streaming

5

Online gaming

5

Further related statistics

11
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