Global consumer internet subsegment traffic 2017-2022

The statistic shows a forecast for the trend in internet traffic from 2017 to 2022, by segment. In 2020, consumer data traffic in the online gaming segment is expected to amount to 7 exabytes per month, up from 1 EB in 2017. The 2017-2022 CAGR of this subsegment amounts to 59 percent.

Data volume of global consumer internet traffic from 2017 to 2022, by subsegment

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Source

Release date

February 2019

Region

Worldwide

Survey time period

2017 to 2018

Special properties

fixed and mobile

Supplementary notes

*Forecast

Web, email, and data: Includes web, email, instant messaging, and other data traffic (excludes file sharing)

File sharing: Includes peer-to-peer traffic from all recognized P2P systems such as BitTorrent and eDonkey, as well as traffic from web-based file-sharing systems

Gaming: Includes casual online gaming, networked console gaming, and multiplayer virtual-world gaming

Internet video: Includes short-form Internet video (for example, YouTube), long-form Internet video (for example, Hulu), live Internet video, Internet-video-to-TV (for example, Netflix through Roku), online video purchases and rentals, webcam viewing, and web-based video monitoring (excludes P2P video file downloads)

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Statistics on "Online gaming "

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