LoL championship finals attracted 36 million viewers worldwide. What is more, with the rise of gaming video content popularity, video games enthusiasts can now watch other players try their chances in the game, from the comfort of their own home. And so, League of Legends was one of the top games on Twitch, based on the number of hours viewed in 2016. It comes a no surprise that LoL held the highest share of the MOBA games revenues that year.
This statistic illustrates the number of League of Legends (LoL) monthly active users worldwide from 2011 to 2016. In 2016, LoL had 100 million MAU, up from 90 million in 2015. Being one of the most prominent eSports games, in 2015 Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions)
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Rift Herald. (September 13, 2016). Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions) [Graph]. In Statista. Retrieved January 22, 2021, from https://www.statista.com/statistics/317099/number-lol-registered-users-worldwide/
Rift Herald. "Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions)." Chart. September 13, 2016. Statista. Accessed January 22, 2021. https://www.statista.com/statistics/317099/number-lol-registered-users-worldwide/
Rift Herald. (2016). Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions). Statista. Statista Inc.. Accessed: January 22, 2021. https://www.statista.com/statistics/317099/number-lol-registered-users-worldwide/
Rift Herald. "Number of League of Legends Monthly Active Users (Mau) from 2011 to 2016 (in Millions)." Statista, Statista Inc., 13 Sep 2016, https://www.statista.com/statistics/317099/number-lol-registered-users-worldwide/
Rift Herald, Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions) Statista, https://www.statista.com/statistics/317099/number-lol-registered-users-worldwide/ (last visited January 22, 2021)