In 2020, the audience for gaming video content (GVC) grew to reach 1.2 billion viewers. This represents a 18 percent growth from the previous period, as gaming streams became a popular social activity and distraction during coronavirus-related lockdowns.
Number of gaming video content (GVC) viewers worldwide from 2016 to 2020
(in millions)
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SuperData Research. (January 11, 2021). Number of gaming video content (GVC) viewers worldwide from 2016 to 2020 (in millions) [Graph]. In Statista. Retrieved August 09, 2022, from https://www.statista.com/statistics/516754/gaming-video-content-viewer-number-global/
SuperData Research. "Number of gaming video content (GVC) viewers worldwide from 2016 to 2020 (in millions)." Chart. January 11, 2021. Statista. Accessed August 09, 2022. https://www.statista.com/statistics/516754/gaming-video-content-viewer-number-global/
SuperData Research. (2021). Number of gaming video content (GVC) viewers worldwide from 2016 to 2020 (in millions). Statista. Statista Inc.. Accessed: August 09, 2022. https://www.statista.com/statistics/516754/gaming-video-content-viewer-number-global/
SuperData Research. "Number of Gaming Video Content (Gvc) Viewers Worldwide from 2016 to 2020 (in Millions)." Statista, Statista Inc., 11 Jan 2021, https://www.statista.com/statistics/516754/gaming-video-content-viewer-number-global/
SuperData Research, Number of gaming video content (GVC) viewers worldwide from 2016 to 2020 (in millions) Statista, https://www.statista.com/statistics/516754/gaming-video-content-viewer-number-global/ (last visited August 09, 2022)