COVID-19: increase in time spent playing video games worldwide as of March 2020

The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. During a March 2020 survey, video gamers in the United States reported that they spent 45 percent more time playing video games amid the quarantine than in the previous week.

Increase in time spent playing video games during the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country

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Sources

Release date

April 2020

Region

Worldwide

Survey time period

March 23-29, 2020

Number of respondents

1,200 gamers

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Statistics on "Coronavirus: impact on the gaming industry worldwide"

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