COVID-19: global video game spending March 2020

The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. Global spending on digital games rose to 10 billion U.S. dollars in March 2020, marking the highest monthly figure ever.

Spending on video games during the coronavirus (COVID-19) pandemic worldwide in March 2020, by type

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Source

Release date

April 2020

Region

Worldwide

Survey time period

March 2020

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Statistics on "Coronavirus: impact on the gaming industry worldwide"

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