The Toys & Hobby market comprises out of three different markets:
- The Toys & Games market includes digital sales of dolls, action figures, card games, puzzles, and building blocks.
- The Musical Instruments market comprises online sales of guitars, pianos, drums, and other instruments for music making.
- The Sports Equipment market contains products such as skis, tennis, golf, balls, and other equipment for outdoor and indoor sports activities thorugh various digital channels.
Additional information: eCommerce Toys & Hobby comprises revenues, users, average revenue per user, and penetration rates. Revenues are derived from annual filings, national statistical offices, Google- and Alibaba-Trends, and industry knowledge. Sales channels show online and offline revenue shares, as well as desktop and mobile sales distribution. Revenues are including VAT. The market only displays B2C revenues and users for the above-mentioned markets, hence C2C, B2B, and reCommerce are not included.Key players in the market are companies, such as Amazon, Walmart, and eBay.
- The Toys & Games market includes digital sales of dolls, action figures, card games, puzzles, and building blocks.
- The Musical Instruments market comprises online sales of guitars, pianos, drums, and other instruments for music making.
- The Sports Equipment market contains products such as skis, tennis, golf, balls, and other equipment for outdoor and indoor sports activities thorugh various digital channels.
The market segment Toys & Hobby is split into the following sub-segments: Toys & Games, Musical Instruments and Sports Equipment.
For focus regions & countries: China, U.S., Germany, UK and Japan:
- Global segment sizes forecast in billion US$
- Revenue forecast in billion US$
- Number of users forecast in millions
- Average revenue per user forecast in US$
- eCommerce segment revenues in Europe in 2024