About This Statistic
This statistic presents the revenue of the largest computer and video game publishers worldwide in 2015. In that year, Electronic Arts’ revenue reached 3.25 billion euros in their game publishing business, up from 2.69 billion in the previous year.
The popularity of video games has continued to increase on a global scale over the past several decades, primarily due to a larger variety of gaming platforms, such as smartphones and gaming consoles. Owing to its popularity, the value of the global video game market is also expected to grow in the future. In 2015, the industry was estimated to be worth approximately 71 billion U.S. dollars and forecasts suggest that by 2020, this value will have reached 90 billion U.S. dollars.