LINE Corporation's revenue from 2015 to 2017, by segment (in billion Japanese yen)

LINE Corporation: segment revenue 2015-2017 This statistic gives information on the revenue distribution of LINE from 2015 to 2017, sorted by segment. In 2017, the Japanese chat app had generated approximately 40 billion Japanese yen of its revenue via content, such as games. Popular LINE games include LINE Pop or LINE Pokopang, which also enable strong social interaction by LINE users.
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Communication (Stickers)Content (Games)OthersLINE advertisingPortal advertising
201528.7349.285.9926.499.92
201629.2944.7811.9244.5210.19
201730.2340.1420.2466.110.43
Communication (Stickers)Content (Games)OthersLINE advertisingPortal advertising
201528.7349.285.9926.499.92
201629.2944.7811.9244.5210.19
201730.2340.1420.2466.110.43
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Description Source More information
This statistic gives information on the revenue distribution of LINE from 2015 to 2017, sorted by segment. In 2017, the Japanese chat app had generated approximately 40 billion Japanese yen of its revenue via content, such as games. Popular LINE games include LINE Pop or LINE Pokopang, which also enable strong social interaction by LINE users.
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Release date
January 2018
Region
Worldwide, Japan
Survey time period
2015 to 2017
Supplementary notes
(1) Revenues from communication were mainly attributable to sales of LINE Stickers and Creator Stickers.
(2) Revenues from content primarily consisted of sales of LINE Games virtual items.
(3) Revenues from LINE advertising primarily consisted of fees from LINE Official Accounts, Sponsored Stickers, LINE Points Ads and Timeline Ads.
(4) Revenues from portal advertising were mainly attributable to advertising revenue from web portals, livedoor and NAVER Matome.

1 Japanese yen equals 0.00911 U.S. dollars or 0.00732 euros as of February 2018.
Data prior to 2016 comes from previous reporting.

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