Home Entertainment - Baltics

  • Baltics
  • Revenue in the Home Entertainment market is projected to reach US$36.1m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.36%, resulting in a projected market volume of US$49.1m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 310.3k users by 2029.
  • Household penetration will be 6.8% in 2024 and is expected to hit 11.8% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$197.60.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Home Entertainment market in Baltics has been experiencing significant growth in recent years. Customer preferences have shifted towards more immersive and interactive entertainment experiences, driving the demand for advanced technologies and content.

This trend is further fueled by local special circumstances and underlying macroeconomic factors that have created a favorable environment for the market. Customer preferences in the Home Entertainment market in Baltics have evolved to prioritize convenience, personalization, and high-quality experiences. Consumers are increasingly looking for seamless integration between different devices and platforms, allowing them to access and enjoy their favorite content anytime and anywhere.

This has led to a surge in demand for smart TVs, streaming devices, and virtual reality (VR) headsets. Additionally, there is a growing interest in personalized content recommendations and interactive gaming experiences, driving the adoption of artificial intelligence (AI) and augmented reality (AR) technologies. Trends in the market indicate a shift towards digital streaming services and online content consumption.

Traditional cable and satellite TV subscriptions are being replaced by subscription-based streaming platforms such as Netflix and Amazon Prime Video. This is driven by the convenience and flexibility offered by these services, allowing consumers to access a wide range of content on-demand. Furthermore, the increasing availability of high-speed internet and the proliferation of smartphones have made it easier for consumers to stream content on their mobile devices.

Local special circumstances, such as the relatively small population and geographic proximity of the Baltics, have created a unique market dynamic. The Baltic countries, including Estonia, Latvia, and Lithuania, share similar cultural and linguistic backgrounds, allowing for the easy distribution and consumption of content across borders. This has facilitated the entry of international streaming platforms into the market, providing consumers with a diverse range of content options.

Underlying macroeconomic factors, such as the growing disposable income and improving living standards in the Baltics, have also contributed to the development of the Home Entertainment market. As consumers have more purchasing power, they are willing to invest in high-quality entertainment products and services. Additionally, the increasing digitalization of the economy and the government's focus on promoting innovation and technology have created a supportive environment for the growth of the market.

In conclusion, the Home Entertainment market in Baltics is experiencing growth due to shifting customer preferences towards convenience and high-quality experiences. The adoption of advanced technologies, such as smart TVs and streaming devices, is driving the demand for immersive and interactive entertainment. Local special circumstances, including shared cultural backgrounds and geographic proximity, have facilitated the entry of international streaming platforms into the market.

Furthermore, underlying macroeconomic factors, such as growing disposable income and government support for innovation, have contributed to the development of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

Overview

  • Revenue
  • Key Players
  • Product Types
  • Global Comparison
  • Analyst Opinion
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)