AR Software - Australia & Oceania

  • Australia & Oceania
  • In Australia & Oceania, revenue in the AR Software market market is projected to reach US$0.6bn in 2024.
  • The revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 8.05%, which will result in a projected market volume of US$0.8bn by 2029.
  • Although most revenue in the AR Software market market is generated the United States, in Australia & Oceania is also contributing significantly to this sector.
  • By 2029, the number of users in the AR Software market market in Australia & Oceania is expected to amount to 23.0m users.
  • User penetration in this region will be 67.0% in 2024 and is anticipated to reach 68.9% by 2029.
  • Furthermore, the average revenue per user (ARPU) is expected to amount to US$25.5 in Australia & Oceania.
  • Australia is witnessing a surge in AR software adoption, driven by growing interest from educational institutions and the gaming industry seeking immersive experiences.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The AR Software market in Australia & Oceania is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Australia & Oceania are playing a crucial role in shaping the growth of the AR Software market.

Customers in this region are increasingly seeking immersive and interactive experiences, which AR Software can provide. The demand for AR Software is driven by the desire for enhanced engagement and entertainment across various industries, such as gaming, retail, and tourism. Trends in the market are also contributing to the development of the AR Software market in Australia & Oceania.

One notable trend is the increasing adoption of AR technology in the retail sector. Retailers are leveraging AR Software to provide virtual try-on experiences, allowing customers to visualize products before making a purchase. This trend is driven by the desire to enhance the online shopping experience and reduce product returns.

Another trend in the market is the integration of AR Software in the tourism industry. Tourist attractions and destinations are utilizing AR technology to offer immersive experiences to visitors. This trend is fueled by the need to differentiate and attract tourists in a highly competitive industry.

Local special circumstances further contribute to the growth of the AR Software market in Australia & Oceania. The region is known for its vibrant gaming industry, and AR Software is increasingly being integrated into gaming experiences. This is driven by the demand for more immersive and interactive gameplay.

Additionally, Australia & Oceania is home to a diverse range of natural landscapes and cultural heritage sites. AR Software is being utilized to enhance the exploration and understanding of these unique locations. This is driven by the desire to preserve and promote cultural heritage, as well as provide educational experiences to visitors.

Underlying macroeconomic factors also play a role in the development of the AR Software market in Australia & Oceania. The region has a strong economy and a tech-savvy population, which creates a favorable environment for the adoption of AR technology. Additionally, government initiatives and support for innovation and technology further contribute to the growth of the AR Software market.

In conclusion, the AR Software market in Australia & Oceania is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The demand for immersive and interactive experiences, integration of AR technology in retail and tourism, vibrant gaming industry, unique natural landscapes and cultural heritage sites, and a favorable economic environment are driving the growth of the market in this region.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on AR software revenue, which includes revenues related to in-app purchases as well as revenues from the purchase of social media, gaming, and eCommerce apps.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)