console revenue is derived from the online channel. Of this revenue, around 60 percent is made from desktop PCs, with the remaining revenue being made via mobile devices. The Statista Consumer Market Outlook estimates that by 2025 a higher share of revenue will come from mobile devices.
In 2020, the video game console market in Romania increased to a revenue of around 260 million U.S dollars. A minority of E-commerce revenue share of the video game console market in Romania from 2017 to 2025, by device
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Statista. (November 15, 2021). E-commerce revenue share of the video game console market in Romania from 2017 to 2025, by device [Graph]. In Statista. Retrieved June 25, 2022, from https://www.statista.com/forecasts/1276236/revenue-by-ecommerce-channel-video-game-consoles-romania
Statista. "E-commerce revenue share of the video game console market in Romania from 2017 to 2025, by device." Chart. November 15, 2021. Statista. Accessed June 25, 2022. https://www.statista.com/forecasts/1276236/revenue-by-ecommerce-channel-video-game-consoles-romania
Statista. (2021). E-commerce revenue share of the video game console market in Romania from 2017 to 2025, by device. Statista. Statista Inc.. Accessed: June 25, 2022. https://www.statista.com/forecasts/1276236/revenue-by-ecommerce-channel-video-game-consoles-romania
Statista. "E-commerce Revenue Share of The Video Game Console Market in Romania from 2017 to 2025, by Device." Statista, Statista Inc., 15 Nov 2021, https://www.statista.com/forecasts/1276236/revenue-by-ecommerce-channel-video-game-consoles-romania
Statista, E-commerce revenue share of the video game console market in Romania from 2017 to 2025, by device Statista, https://www.statista.com/forecasts/1276236/revenue-by-ecommerce-channel-video-game-consoles-romania (last visited June 25, 2022)