The volume in the 'VR Headsets' segment of the consumer electronics market in Asia was forecast to continuously increase between 2024 and 2029 by in total 1.1 million pieces (+9.13 percent). After the tenth consecutive increasing year, the indicator is estimated to reach 13.12 million pieces and therefore a new peak in 2029. Notably, the volume of the 'VR Headsets' segment of the consumer electronics market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
VR (Virtual Reality) headsets are devices that immerse the user in a virtual world or environment. They typically consist of a headset with a built-in display and sensors that track the user's head movements and position, creating the illusion of being inside the virtual world. VR headsets can be standalone, requiring no additional hardware, or they can be connected to a computer or game console. They are used for a variety of applications, including gaming, education, training, and simulations. VR technology is still relatively new and rapidly evolving, with new devices and applications being developed all the time.
Additional Information:
The market comprises revenue, average revenue per capita, volume, average volume per capita and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Oculus, HTC, and Sony. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (June 28, 2024). Virtual reality (VR) headset sales volume in Asia from 2019 to 2029 (in million pieces) [Graph]. In Statista. Retrieved November 09, 2024, from https://www.statista.com/forecasts/1338471/vr-headset-sales-volume-asia
Statista. "Virtual reality (VR) headset sales volume in Asia from 2019 to 2029 (in million pieces)." Chart. June 28, 2024. Statista. Accessed November 09, 2024. https://www.statista.com/forecasts/1338471/vr-headset-sales-volume-asia
Statista. (2024). Virtual reality (VR) headset sales volume in Asia from 2019 to 2029 (in million pieces). Statista. Statista Inc.. Accessed: November 09, 2024. https://www.statista.com/forecasts/1338471/vr-headset-sales-volume-asia
Statista. "Virtual Reality (Vr) Headset Sales Volume in Asia from 2019 to 2029 (in Million Pieces)." Statista, Statista Inc., 28 Jun 2024, https://www.statista.com/forecasts/1338471/vr-headset-sales-volume-asia
Statista, Virtual reality (VR) headset sales volume in Asia from 2019 to 2029 (in million pieces) Statista, https://www.statista.com/forecasts/1338471/vr-headset-sales-volume-asia (last visited November 09, 2024)
Virtual reality (VR) headset sales volume in Asia from 2019 to 2029 (in million pieces) [Graph], Statista, June 28, 2024. [Online]. Available: https://www.statista.com/forecasts/1338471/vr-headset-sales-volume-asia