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Share of VR experiences among otaku in Japan 2016

Distribution of virtual reality (VR) experiences among otaku (geeks) in Japan as of September 2016

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Source

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Release date

December 2016

Region

Japan

Survey time period

September 2016

Number of respondents

1,884 respondents

Method of interview

Questionnaire

Supplementary notes

The source provides the following information: "The Otaku market in this research indicates the contents, product sales and services which are regarded to have a certain number of maniac fans. Many of those contents are sold and handled at Akihabara, a town regarded as Otaku’s sanctuary."
Targets were companies and organizations that handle anime or cartoon films (including electronic comics), manga, light novels, coterie magazines, plastic models, figures, dolls, model railroads, popular idols, professional wrestling, costume-play clothing, services relating to maids and costume plays (including cafés, Japanese pubs, massage parlors, and costume-play diners where the waitresses dress like maids, and other concept cafes), online gaming, adults gaming, AV (Adults video or Pornographic films/DVDs, download contents), dating simulations, boys love, vocaloid and related products, and toy guns & related products/businesses.

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Statistics on XR in Europe

Overview

4

Augmented reality (AR)

6

Virtual reality (VR)

7

VR headsets

5

Further related statistics

16
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