Core eSport users in mobile game video streaming interaction in China 2016

Proportion of core eSport users in mobile game video streaming interaction in China in 2016, by activity

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Release date

June 2017

Region

China

Survey time period

February 2017

Number of respondents

3,168 respondents

Method of interview

Online survey

Supplementary notes

Note: The question in the survey was ''Do you join the interactive activities when watching mobile game video streaming?''

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Market overview

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Consumer spending

8

Gaming audiences

7

Gaming behavior

8

Leading games

7

Device preferences

8

Mobile gaming

7

eSports

7

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