Core eSport users in mobile game video streaming interaction in China 2016

This graphic displays the proportion of core eSport users who joined mobile game video streaming interaction in China in 2016, by activity. According to an online survey, 56 percent of core eSport users in China had interacted on bullet screen while watching mobile game video streaming in 2016.

Proportion of core eSport users in mobile game video streaming interaction in China in 2016, by activity

Proportion of core eSport users
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Source

Release date

June 2017

Region

China

Survey time period

February 2017

Number of respondents

3,168 respondents

Method of interview

Online survey

Supplementary notes

Note: The question in the survey was ''Do you join the interactive activities when watching mobile game video streaming?''

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Statistics on "Gaming in China "

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