VR software B2C market revenue in Europe 2017-2027, by segment

Virtual reality (VR) software B2C market revenue in Europe from 2017 to 2027, by segment

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Supplementary notes

This includes the

  • augmented reality and virtual reality hardware for consumers
  • augmented reality and virtual reality software for consumers
  • mobile advertising revenues relating to both segments

And excludes the
  • b2b revenues
  • revenues generated from the healthcare, education, manufacturing, human resources, building material, graphic design, architecture, and tourism sectors
All figures are estimates.
A detailed methodology can be found in the Statista Advertising & Media Outlook.

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Other statistics that may interest you XR in Europe

Overview

4

Augmented reality (AR)

6

Virtual reality (VR)

7

VR headsets

5

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