Gaming Hardware - G7

  • G7
  • In G7, revenue in the Gaming Hardware market market is projected to reach US$67.41bn in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 7.13%, resulting in a projected market volume of US$95.12bn by 2029.
  • Additionally, the number of users in the Gaming Hardware market market in G7 is expected to amount to 59.5m users by 2029.
  • User penetration in G7 will be 6.8% in 2024 and is anticipated to increase to 7.6% by 2029.
  • The average revenue per user (ARPU) in G7 is expected to amount to US$1.27k.
  • In a global context, most revenue will be generated China, which is projected to reach US$33,310.00m in 2024.
  • In the United States, the gaming hardware market is increasingly focusing on innovative technologies, enhancing immersive experiences to meet rising consumer expectations.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in G7 countries has seen significant growth in recent years, driven by changing customer preferences and technological advancements.

Customer preferences:
Customers in G7 countries have shown a strong preference for high-performance gaming hardware, including gaming consoles, gaming PCs, and gaming accessories. This can be attributed to the increasing popularity of online gaming and the demand for immersive gaming experiences. Additionally, customers are increasingly looking for hardware that offers advanced features such as virtual reality (VR) capabilities and high-resolution graphics.

Trends in the market:
One of the key trends in the Gaming Hardware market in G7 countries is the growing popularity of gaming consoles. Console manufacturers have been introducing new and improved models with enhanced features and capabilities, attracting a large customer base. This trend can be attributed to the convenience and ease of use offered by gaming consoles, as well as the availability of a wide range of exclusive games. Another trend in the market is the rise of gaming PCs. Many customers in G7 countries prefer gaming PCs for their superior graphics and processing power, which allows for a more immersive gaming experience. Additionally, the customization options available with gaming PCs appeal to customers who want to personalize their gaming setup. In terms of gaming accessories, there is a growing demand for gaming headsets, keyboards, and mice. These accessories enhance the gaming experience by providing better audio quality, improved control, and increased comfort. Customers are willing to invest in high-quality accessories to enhance their overall gaming experience.

Local special circumstances:
Each G7 country has its own unique gaming culture and market dynamics that influence the Gaming Hardware market. For example, in the United States, the market is driven by a large population of avid gamers and a strong gaming industry. In Japan, there is a strong preference for gaming consoles and handheld devices. In Germany, there is a growing market for gaming PCs and accessories. These local special circumstances shape the demand for gaming hardware in each country and contribute to the overall growth of the market.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in G7 countries is also influenced by underlying macroeconomic factors. Factors such as rising disposable incomes, technological advancements, and increasing internet penetration contribute to the growth of the market. Additionally, the COVID-19 pandemic has accelerated the demand for gaming hardware as more people are spending time at home and seeking entertainment options. This has led to increased sales of gaming consoles, PCs, and accessories. In conclusion, the Gaming Hardware market in G7 countries is experiencing significant growth due to changing customer preferences, technological advancements, and underlying macroeconomic factors. The market is driven by a strong demand for high-performance gaming hardware, including gaming consoles, PCs, and accessories. The rise of online gaming and the demand for immersive gaming experiences are key drivers of this growth. Each G7 country has its own unique gaming culture and market dynamics, which shape the demand for gaming hardware. The underlying macroeconomic factors, such as rising disposable incomes and increasing internet penetration, further contribute to the growth of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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