Revenue of the gaming PCs and laptops market globally 2018-2029
In 2024, gaming laptop revenues were estimated at over 31 billion U.S. dollars worldwide, an increase compared to the previous year. Gaming PC revenues trailed behind laptops, with estimated revenues of over 27 billion U.S. dollars. Overall, gaming laptop revenues have generally been higher than those of gaming PCs, with the market expected to reach over 75 billion U.S. dollars in 2029. The higher market size for gaming laptops is reflected in the average price per revenue (ARPU) as the ARPU for gaming PCs globally has been consistently higher than that of gaming laptops.
GPU market reigns supreme in PC gaming
Customization is at the heart of PC gaming. Gamers often assemble their own gaming PCs to align with their unique needs and preferences, fueling a multi-billion-dollar booming market. GPUs and CPUs, the backbone of any gaming system, traditionally held the highest market shares in the gaming hardware industry with estimated revenues of 35 billion and 22 billion U.S. dollars in 2024, respectively. In the same year, the ARPU for CPUs reached 348 U.S. dollars, surpassing the ARPU for GPUs, which hovered around 310 U.S. dollars.
Western Europe and China in the lead
When it came to regional breakdowns, Western Europe was set to generate the highest PC gaming hardware revenues globally, reaching 16.7 billion U.S. dollars in 2024. Simultaneously, the Eastern Europe / MENA regions boasted a substantial market size of over 14 billion U.S. dollars. Notably, China stood out with impressive PC gaming hardware revenues alone, totaling 16.4 billion U.S. dollars during the same year.