Global video games ad spend 2010-2020

This timeline presents video games advertising spending worldwide from 2010 to 2015, as well as a forecast thereof until 2020. The spending in expected to reach 3.63 billion U.S. dollars in 2017, up from 1.4 billion in 2010. The global video game market is projected to generated 72.5 billion U.S. dollars in 2017. In 2016, China was the largest gaming market worldwide with revenues exceeding 24 billion U.S. dollars.

Video games advertising spending worldwide from 2010 to 2020

Exclusive Premium statistic

You need a Single Account for unlimited access.

  • Full access to 1m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Single Account

only $59 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$708 / Year

Show detailed source information?
Register for free
Already a member?
Log in
Sources

In cooperation with
McKinsey
Release date

December 2016

Region

Worldwide

Survey time period

2010 to 2015

Special properties

at 2015 average exchange rate

Supplementary notes

* Forecast.
Figures have been rounded.

Statista Accounts: Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account.

Single Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$59 / Month *
Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract; Prices do not include sales tax.

Statistics on "Gaming in Poland"

Statista Accounts: Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.