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Gaming penetration among children in the U.S. 2015, by age

The graph presents gaming penetration rates among children aged two to 17 in the United States in 2015, by age. According to the data gathered by the source, 88 percent of U.S. children aged two to five were gamers in 2015. With such high reach of gaming among the young generation, it was found in 2017 that majority of parents exerted some kind of control on their kids' gaming habits. That year, 94 percent said they paid attention to the content of the games their children played, while 75 percent placed limits on their offspring's video gaming. These numbers remained consistent throughout recent years. Perhaps owing to that behavior, the average number of gaming devices used by children in the U.S. has dropped from 4.5 to 3.6 between 2013 and 2015. Nevertheless, mobile gaming devices had the highest usage rate among kids in the county in 2015. It comes as no surprise then, that the the entire children's mobile game industry revenue is constantly on a rise.

Gaming penetration among children in the United States in 2015, by age

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Source

Release date

September 2015

Region

United States

Survey time period

2015*

Number of respondents

3,279 respondents

Age group

2-17 years

Supplementary notes

* The source does not provide more exact survey dates.

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