- Media & Advertising›
- Video Games & Gaming›
Monthly revenue generated by Fortnite worldwide 2018
Industry-specific and extensively researched technical data (partially from exclusive partnerships).
A paid subscription is required for full access.
Monthly revenue generated by Fortnite worldwide 2018
Monthly revenue generated by Fortnite worldwide from February to May 2018 (in million U.S. dollars)

Fortnite – the money maker
With 250 million users registered worldwide in early 2019, it is no wonder that Fortnite is making its developers, Epic Games, a lot of money. The game has found the most success in the United States, where it generated a staggering 75 million U.S. dollars in its first year after release. Given the nature of the game and the trend in gaming as a whole, it will come as no shock that the vast majority of Fortnite players in the United States were male, with over 85 percent falling into the 18-34 age category.
In-game purchases key to success
Given that Fortnite is a free-to-play game, how does it generate such a vast amount of revenue? The answer lies, as with many other commercially successful free-to-play games, in in-game purchases. According to a survey carried out in the United States in June 2018, close to 70 percent of Fortnite players admitted to making in-game purchases. Using their hard-earned cash to purchase V-Bucks, gamers then use the game’s currency to buy upgrades ranging from outfits and characters to gliders. What’s more, almost 10 percent of U.S. Fortnite players confessed to spending money on emotes, which allow their character to celebrate their kills and victories with elaborate dance moves.
Monthly revenue generated by Fortnite worldwide from February to May 2018 (in million U.S. dollars)
Revenue in million U.S. dollars | |
---|---|
- | - |
- | - |
- | - |
- | - |
Revenue in million U.S. dollars | |
---|---|
- | - |
- | - |
- | - |
- | - |
You need a Premium Account for unlimited access.
Full access to 1m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
You need a Premium Account for unlimited access.
Full access to 1m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
© Statista 2019
About this statistic
Show source
Please be patient - this may take a moment
Description
Source
More information
Fortnite – the money maker
With 250 million users registered worldwide in early 2019, it is no wonder that Fortnite is making its developers, Epic Games, a lot of money. The game has found the most success in the United States, where it generated a staggering 75 million U.S. dollars in its first year after release. Given the nature of the game and the trend in gaming as a whole, it will come as no shock that the vast majority of Fortnite players in the United States were male, with over 85 percent falling into the 18-34 age category.
In-game purchases key to success
Given that Fortnite is a free-to-play game, how does it generate such a vast amount of revenue? The answer lies, as with many other commercially successful free-to-play games, in in-game purchases. According to a survey carried out in the United States in June 2018, close to 70 percent of Fortnite players admitted to making in-game purchases. Using their hard-earned cash to purchase V-Bucks, gamers then use the game’s currency to buy upgrades ranging from outfits and characters to gliders. What’s more, almost 10 percent of U.S. Fortnite players confessed to spending money on emotes, which allow their character to celebrate their kills and victories with elaborate dance moves.
- Show sources information
- Show publisher information
- Release date
- July 2018
- Region
- Worldwide
- Survey time period
- February to May 2018
- Supplementary notes
- Figures for periods prior to May 2018 come from previous reporting.
Source
- Show sources information
- Show publisher information
- Release date
- July 2018
More information
- Region
- Worldwide
- Survey time period
- February to May 2018
- Supplementary notes
- Figures for periods prior to May 2018 come from previous reporting.
Other statistics on the topic

Video Games & Gaming
Global PC and console games revenue 2012-2022, by type

Video Games & Gaming
U.S. household expenditure on video games 2011-2017, by type

Mobile Internet & Apps
Share of worldwide mobile app revenues 2017, by channel

Video Games & Gaming
Leading F2P MMO games worldwide 2017, by revenue
You only have access to basic statistics.
This statistic is not included in your account!
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 / Month *
Corporate solution including all features.
Prices do not include sales tax.






I think of Statista as Google for researchers. Statista provides you with the information you search for right away.Dr. Horst Stipp
EVP, Research & Innovation, Advertising Research Foundation
- Overview
- PC and console games revenue worldwide from 2012 to 2022, by type (in billion U.S. dollars)Global PC and console games revenue 2012-2022, by type
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)F2P & P2P MMO games market value worldwide 2016, by region
- Distribution of digital games market revenue worldwide in 2017, by monetization model Distribution of digital games market revenue 2017, by monetization model
- Distribution of worldwide mobile application revenues in 2017, by channelShare of worldwide mobile app revenues 2017, by channel
- Share of preteens who bought video game content in the United States as of September 2019, by typeTypes of gaming content bought by preteens in the U.S. 2019
- Percentage of mobile users making in-game purchases on a monthly basis worldwide as of May 2016, by platformShare of global mobile users making in-game purchases 2016, by platform
- Digital games industry revenue in North America from 2017 to 2019, by game category (in billion U.S. dollars)Digital games industry revenue in North America 2017-2019, by category
- Share of free and paid mobile game apps on Google Play Store as of December 2016Share of mobile games on Google Play 2016, by monetization type
- Free games
- In-game consumer spending worldwide in 2015 and 2020 (in billion U.S. dollars)In-game consumer spending worldwide 2015-2020
- Free-to-play (F2P) PC games market revenue worldwide from 2012 to 2022 (in billion U.S. dollars)F2P PC games revenue worldwide 2012-2022
- Free-to-play (F2P) PC games revenue worldwide in 2016, by region (in billion U.S. dollars)Free-to-play (F2P) PC games revenue worldwide 2016, by region
- In-game mobile gaming revenue in the United States from 2013 to 2016 (in billion U.S. dollars)U.S. in-game mobile gaming revenue 2013-2016
- Percentage of freemium mobile gamers who made in-game purchases in February 2016, by number of purchasesNumber of in-game purchases made by freemium mobile gamers 2016
- Amount spent on in-game purchases according to gamers in the United States as of December 2016Amount spent on in-game purchases according to U.S. gamers 2016
- Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by revenue (in million U.S. dollars)Leading F2P MMO games worldwide 2017, by revenue
- Paid games
- Average annual expenditure on video games per consumer unit in the United States from 2011 to 2017, by type (in U.S. dollars)U.S. household expenditure on video games 2011-2017, by type
- Leading sources used to purchase or download video games according to gamers in the United States as of December 2016Leading locations for video game purchases in the U.S. 2016
- Leading mobile payment methods used by digital gamers to buy console game content worldwide in 2017Leading mobile payments methods used for console game content worldwide 2017
- Frequency of pre-ordering video games according to gamers in the United States as of December 2016Game pre-order frequency according to U.S. gamers 2016
- Number of paid PC games owned by gamers in the United States as of December 2016Paid PC games possession in the U.S. 2016
- Number of paid home console games owned by gamers in the United States as of December 2016Paid home console games possession in the U.S. 2016
- Number of paid smartphone or tablet games owned by gamers in the United States as of December 2016Paid mobile games possession in the U.S. 2016
- Leading paid game titles on Steam in 2017, by number of units sold (in 1,000s)Top paid games on Steam 2017, by unit sales
- Monetization
- Worldwide in-app advertising and app store revenues of mobile apps and games in 2015 and 2020 (in billion U.S. dollars)Global in-app advertising and app store revenues 2015 & 2020
- Mobile gaming app monetization methods used worldwide as of September 2017, by OSMobile games monetization methods usage worldwide 2017, by OS
- Most popular advertising software development kits (SDKs) used by Android gaming and non-gaming apps in 1st half 2017, by share of voiceTop advertising SDKs used by Android gaming and non-gaming apps 2017
- Distribution of mobile in-app advertising impressions worldwide between January and November 2017, by ad formatIn-app advertising impression share worldwide in 2017, by ad format
- Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars)Monthly in-app gaming spend per user 2016, by platform
- Player spending on selected mobile puzzle games worldwide in 3rd quarter 2019 (in million U.S. dollars)Mobile puzzle games player spending worldwide 2019
- Share of mobile free to download game apps on Google Play Store as of December 2016, by monetization modelShare of free mobile games on Google Play 2016, by monetization model
- Number of Google Play games using selected monetization models as of December 2016Google Play games using selected monetization models 2016
- Fortnite revenue in selected countries worldwide as of June 2018
- Fortnite player distribution in the U.S. 2018, by age group
- Fortnite player distribution in the U.S. 2018, by gender
- Digital gaming revenue in Latin America in 2016, by country
- Fortnite mobile revenue on iOS worldwide in 2018
- Weekly time spent playing Fortnite according to the game users in the U.S. 2018
- Digital games revenue in the U.S. 2015
- Leading devices used to play Fortnite according to the game users in the U.S. in 2018
- U.S. Fortnite players who have ever spent money on in-game purchases 2018
- Annual revenue forecast of the video game industry in Spain 2013-2021
- Revenue share of downloads in PC and console games sales in Germany 2010-2018
- Game arcades operating revenue in Japan 2000-2014
- Southeast Asia gaming revenue share 2015-2018, by category
- Games market revenue in the U.S. 2016, by segment
- Leading PC VR games worldwide 2017, by revenue
- Global PC and console games revenue 2012-2022, by type
- F2P & P2P MMO games market value worldwide 2016, by region
- Distribution of digital games market revenue 2017, by monetization model
- Share of worldwide mobile app revenues 2017, by channel
- Types of gaming content bought by preteens in the U.S. 2019
- Share of global mobile users making in-game purchases 2016, by platform
- Digital games industry revenue in North America 2017-2019, by category
- Share of mobile games on Google Play 2016, by monetization type
- In-game consumer spending worldwide 2015-2020
- F2P PC games revenue worldwide 2012-2022
- Free-to-play (F2P) PC games revenue worldwide 2016, by region
- U.S. in-game mobile gaming revenue 2013-2016
- Number of in-game purchases made by freemium mobile gamers 2016
- Amount spent on in-game purchases according to U.S. gamers 2016
- Leading F2P MMO games worldwide 2017, by revenue
- U.S. household expenditure on video games 2011-2017, by type
- Leading locations for video game purchases in the U.S. 2016
- Leading mobile payments methods used for console game content worldwide 2017
- Game pre-order frequency according to U.S. gamers 2016
- Paid PC games possession in the U.S. 2016
- Paid home console games possession in the U.S. 2016
- Paid mobile games possession in the U.S. 2016
- Top paid games on Steam 2017, by unit sales
- Global in-app advertising and app store revenues 2015 & 2020
- Mobile games monetization methods usage worldwide 2017, by OS
- Top advertising SDKs used by Android gaming and non-gaming apps 2017
- In-app advertising impression share worldwide in 2017, by ad format
- Monthly in-app gaming spend per user 2016, by platform
- Mobile puzzle games player spending worldwide 2019
- Share of free mobile games on Google Play 2016, by monetization model
- Google Play games using selected monetization models 2016
- Share of Android and iOS games in the U.S. containing ads in 2016
- Fortnite revenue in selected countries worldwide as of June 2018
- Fortnite player distribution in the U.S. 2018, by age group
- Fortnite player distribution in the U.S. 2018, by gender
- Digital gaming revenue in Latin America in 2016, by country
- Fortnite mobile revenue on iOS worldwide in 2018
- Weekly time spent playing Fortnite according to the game users in the U.S. 2018
- Digital games revenue in the U.S. 2015
- Leading devices used to play Fortnite according to the game users in the U.S. in 2018
- U.S. Fortnite players who have ever spent money on in-game purchases 2018
- Annual revenue forecast of the video game industry in Spain 2013-2021
- Revenue share of downloads in PC and console games sales in Germany 2010-2018
- Game arcades operating revenue in Japan 2000-2014
- Southeast Asia gaming revenue share 2015-2018, by category
- Games market revenue in the U.S. 2016, by segment
- Leading PC VR games worldwide 2017, by revenue
Statista offers dossiers and reports on over 170 industries. With Statista you are always able to make informed decisions and boost your work efficiency.
- Social Media
- E-Commerce
- Online Video & Entertainment
- Advertising & Marketing
- Alcoholic Beverages
- Cleaning Products
- Cosmetics & Personal Care
- Food & Nutrition
- Health & Hygiene
- International Trade
- Shopping Behavior
- Sports & Leisure
- Business Travel
- Leisure Travel
- Accomodation
- Restaurants
- Demographics
- Economy
- Education & Science
- Politics & Government
- Aviation
- Rail Transport
- Vehicles & Road Traffic
- Water Transport
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
As a Premium user you get access to the detailed source references and background information about this statistic.
As a Premium user you get access to background information and details about the release of this statistic.
As soon as this statistic is updated, you will immediately be notified via e-mail.
...and make my research life easier.
You need at least a Premium Account to use this feature.
This feature is limited to our corporate solutions.
Please contact us to get started with full access to dossiers, forecasts, studies and international data.
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.