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Monthly revenue generated by Fortnite worldwide 2018

Monthly revenue generated by Fortnite worldwide from February to May 2018 (in million U.S. dollars)

by Christina Gough, last edited May 16, 2019
Monthly revenue generated by Fortnite worldwide 2018 Since its release in 2017, Fortnite has become one of the most popular games in the world. The Battle Royale game, in which up to 100 players fight it out at one time until one player is left standing, generated revenue of 318 U.S. dollars in May 2018, more than doubling the figure from just a few months earlier.
Fortnite – the money maker

With 250 million users registered worldwide in early 2019, it is no wonder that Fortnite is making its developers, Epic Games, a lot of money. The game has found the most success in the United States, where it generated a staggering 75 million U.S. dollars in its first year after release. Given the nature of the game and the trend in gaming as a whole, it will come as no shock that the vast majority of Fortnite players in the United States were male, with over 85 percent falling into the 18-34 age category.

In-game purchases key to success

Given that Fortnite is a free-to-play game, how does it generate such a vast amount of revenue? The answer lies, as with many other commercially successful free-to-play games, in in-game purchases. According to a survey carried out in the United States in June 2018, close to 70 percent of Fortnite players admitted to making in-game purchases. Using their hard-earned cash to purchase V-Bucks, gamers then use the game’s currency to buy upgrades ranging from outfits and characters to gliders. What’s more, almost 10 percent of U.S. Fortnite players confessed to spending money on emotes, which allow their character to celebrate their kills and victories with elaborate dance moves.
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Monthly revenue generated by Fortnite worldwide from February to May 2018 (in million U.S. dollars)

Revenue in million U.S. dollars
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Revenue in million U.S. dollars
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by Christina Gough, last edited May 16, 2019
Since its release in 2017, Fortnite has become one of the most popular games in the world. The Battle Royale game, in which up to 100 players fight it out at one time until one player is left standing, generated revenue of 318 U.S. dollars in May 2018, more than doubling the figure from just a few months earlier.
Fortnite – the money maker

With 250 million users registered worldwide in early 2019, it is no wonder that Fortnite is making its developers, Epic Games, a lot of money. The game has found the most success in the United States, where it generated a staggering 75 million U.S. dollars in its first year after release. Given the nature of the game and the trend in gaming as a whole, it will come as no shock that the vast majority of Fortnite players in the United States were male, with over 85 percent falling into the 18-34 age category.

In-game purchases key to success

Given that Fortnite is a free-to-play game, how does it generate such a vast amount of revenue? The answer lies, as with many other commercially successful free-to-play games, in in-game purchases. According to a survey carried out in the United States in June 2018, close to 70 percent of Fortnite players admitted to making in-game purchases. Using their hard-earned cash to purchase V-Bucks, gamers then use the game’s currency to buy upgrades ranging from outfits and characters to gliders. What’s more, almost 10 percent of U.S. Fortnite players confessed to spending money on emotes, which allow their character to celebrate their kills and victories with elaborate dance moves.
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