Mobile games generated 43.15 million U.S. dollars in revenue in Hungary in 2021 making it the largest segment of digital video games that year. By 2027, the Statista Digital Market Outlook estimates this segment will grow to 69.72 million dollars in revenue.
Revenue of the video game market in Hungary from 2017 to 2027, by segment (in million U.S. dollars)
Statistics on Video games in Hungary
Overview
6
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Video game market revenue in Hungary 2017-2027, by segment
- Basic Statistic eSports market revenue in Hungary 2021, by segment
- Premium Statistic Average revenue per user in the Hungarian video games market 2017-2025, by segment
- Premium Statistic Video game market users in Hungary 2017-2025, by segment
- Basic Statistic Most popular devices for playing video games in Hungary 2021
Game publishers
4
Gamers
3
eSports
5
- Premium Statistic Leading eSport games played in Hungary 2022
- Premium Statistic Distribution of eSport players Hungary 2020, by time spent gaming
- Premium Statistic Distribution of Hungarian eSport gamers by motivation 2021
- Premium Statistic Cloud gaming service usage among eSports players in Hungary 2021
- Premium Statistic Cloud gaming service usage among eSports players in Hungary 2021, by platform
Streaming
4
Mobile gaming
3
Further related statistics
18
- Digital video game sales Australia 2013-2018
- Share of video game sales in Italy 2016, by genre
- eSports market annual revenue in Poland 2017-2019
- Cloud gaming market size in Japan 2018-2024
- Age distribution of eSports users in Russia 2022
- Revenue of the traditional interactive game advertising market Australia 2015-2025
- Online & mobile gaming revenue in Asia Pacific 2012
- Awareness of virtual reality among European consumers in 2016 by type and gender
- Leading storefronts used by U.S. Millennials to purchase gaming content 2018
- VR: users of Gear VR with a Samsung smartphone inserted in Europe in 2016
- VR: percentage of users of HTC Live in selected European countries in 2016
- VR: users of Google Cardboard with a smartphone inserted in Europe in 2016
- VR: percentage of users of Oculus Rift in selected European countries in 2016
- Consumers who considered VR too expensive in selected European countries as of 2016
- Electric apparatus bases for distribution or control: sales in the UK 2008-2018
- French imports of curtains and interior blinds in value 2013-2019
- Household water filters sales volume in Russia 2016-2021
- Poll on bigger expenses of Hungarians 2021
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Statistics
- Digital video game sales Australia 2013-2018
- Share of video game sales in Italy 2016, by genre
- eSports market annual revenue in Poland 2017-2019
- Cloud gaming market size in Japan 2018-2024
- Age distribution of eSports users in Russia 2022
- Revenue of the traditional interactive game advertising market Australia 2015-2025
- Online & mobile gaming revenue in Asia Pacific 2012
- Awareness of virtual reality among European consumers in 2016 by type and gender
- Leading storefronts used by U.S. Millennials to purchase gaming content 2018
- VR: users of Gear VR with a Samsung smartphone inserted in Europe in 2016
- VR: percentage of users of HTC Live in selected European countries in 2016
- VR: users of Google Cardboard with a smartphone inserted in Europe in 2016
- VR: percentage of users of Oculus Rift in selected European countries in 2016
- Consumers who considered VR too expensive in selected European countries as of 2016
- Electric apparatus bases for distribution or control: sales in the UK 2008-2018
- French imports of curtains and interior blinds in value 2013-2019
- Household water filters sales volume in Russia 2016-2021
- Poll on bigger expenses of Hungarians 2021
Statista. (September 9, 2022). Revenue of the video game market in Hungary from 2017 to 2027, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved March 23, 2023, from https://www.statista.com/forecasts/1251645/hungary-revenue-video-game-market-by-segment
Statista. "Revenue of the video game market in Hungary from 2017 to 2027, by segment (in million U.S. dollars)." Chart. September 9, 2022. Statista. Accessed March 23, 2023. https://www.statista.com/forecasts/1251645/hungary-revenue-video-game-market-by-segment
Statista. (2022). Revenue of the video game market in Hungary from 2017 to 2027, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: March 23, 2023. https://www.statista.com/forecasts/1251645/hungary-revenue-video-game-market-by-segment
Statista. "Revenue of The Video Game Market in Hungary from 2017 to 2027, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 9 Sep 2022, https://www.statista.com/forecasts/1251645/hungary-revenue-video-game-market-by-segment
Statista, Revenue of the video game market in Hungary from 2017 to 2027, by segment (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1251645/hungary-revenue-video-game-market-by-segment (last visited March 23, 2023)
Revenue of the video game market in Hungary from 2017 to 2027, by segment (in million U.S. dollars) [Graph], Statista, September 9, 2022. [Online]. Available: https://www.statista.com/forecasts/1251645/hungary-revenue-video-game-market-by-segment