video game hardware, video game software, and social games. It was expected to reach a value of more than 1.9 trillion yen by fiscal year 2027.
The video game market in Japan was estimated to be worth 1.66 trillion Japanese yen in fiscal year 2020. The market encompasses Total value of the video game market in Japan in fiscal year 2020 with a forecast until 2027 (in trillion Japanese yen)
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Statistics on Mobile gaming in Japan
Overview
6
- Premium Statistic Video gaming market size worldwide 2020-2025
- Premium Statistic Value of the global video game market 2017-2026, by category
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Gaming market size in Japan FY 2020-2027
- Premium Statistic Mobile and social game market size Japan 2015-2021
- Premium Statistic Leading mobile games Japan 2021, based on sales revenue
Major companies
5
Monthly app revenue of leading mobile games
6
- Premium Statistic Monthly app revenue of Uma Musume Pretty Derby in Japan 2022
- Premium Statistic Monthly app revenue of Fate/Grand Order in Japan 2022
- Premium Statistic Monthly app revenue of Monster Strike in Japan 2022
- Premium Statistic Monthly app revenue of Puzzle & Dragons in Japan 2022
- Premium Statistic Monthly app revenue of Dragon Quest Walk in Japan 2022
- Premium Statistic Monthly app revenue of Genshin Impact in Japan 2022
Consumer behavior
6
- Premium Statistic Most used devices for video games in Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022, by age group
- Premium Statistic Time spent playing mobile games per weekday in Japan 2021
- Premium Statistic Time spent playing mobile games per weekend day in Japan 2021
- Premium Statistic Leading mobile game genres on smartphones Japan 2022
Consumer spending
6
- Premium Statistic Mobile game in-app purchase experience in Japan 2021
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022, by age
- Premium Statistic Attitude on in-game billing among teenagers Japan 2022, by gender
- Premium Statistic Monthly spending on smartphone games in Japan 2022
- Premium Statistic Leading types of goods smartphone gamers spent money on in past month Japan 2022
Further related statistics
17
- Gaming software market size in Japan FY 2020-2027
- Social gaming market size in Japan FY 2020-2027
- Physical video game sales Australia 2013-2018
- Video game accessories sales to dealers in the United States 2018-2022
- Share of console gamers South Korea 2022, by gender
- Gamers who visit PC bang at least weekly South Korea 2022, by gender
- Share of console gamers South Korea 2022, by age group
- Video games industry market size in Russia 2017-2025
- Share of console gamers South Korea 2022, by age group
- Share of mobile gamers South Korea 2022, by age group
- Hungary: number of video gamers 2018, by gender
- Share of PC gamers South Korea 2022, by age group
- Sales volume of video games and consoles in Germany 2005-2016
- Share of adults in the U.S. that think Scrabble is a game of chance as of May 2020
- eSports titles popular among fans aged 17 and under worldwide in 2021
- Playtika annual revenue 2018-2022, by region
- Playtika average MAU 2018-2022
Further Content: You might find this interesting as well
Statistics
- Gaming software market size in Japan FY 2020-2027
- Social gaming market size in Japan FY 2020-2027
- Physical video game sales Australia 2013-2018
- Video game accessories sales to dealers in the United States 2018-2022
- Share of console gamers South Korea 2022, by gender
- Gamers who visit PC bang at least weekly South Korea 2022, by gender
- Share of console gamers South Korea 2022, by age group
- Video games industry market size in Russia 2017-2025
- Share of console gamers South Korea 2022, by age group
- Share of mobile gamers South Korea 2022, by age group
- Hungary: number of video gamers 2018, by gender
- Share of PC gamers South Korea 2022, by age group
- Sales volume of video games and consoles in Germany 2005-2016
- Share of adults in the U.S. that think Scrabble is a game of chance as of May 2020
- eSports titles popular among fans aged 17 and under worldwide in 2021
- Playtika annual revenue 2018-2022, by region
- Playtika average MAU 2018-2022
Nomura Research Institute. (December 17, 2021). Total value of the video game market in Japan in fiscal year 2020 with a forecast until 2027 (in trillion Japanese yen) [Graph]. In Statista. Retrieved March 29, 2023, from https://www.statista.com/statistics/1024411/japan-gaming-market-size/
Nomura Research Institute. "Total value of the video game market in Japan in fiscal year 2020 with a forecast until 2027 (in trillion Japanese yen)." Chart. December 17, 2021. Statista. Accessed March 29, 2023. https://www.statista.com/statistics/1024411/japan-gaming-market-size/
Nomura Research Institute. (2021). Total value of the video game market in Japan in fiscal year 2020 with a forecast until 2027 (in trillion Japanese yen). Statista. Statista Inc.. Accessed: March 29, 2023. https://www.statista.com/statistics/1024411/japan-gaming-market-size/
Nomura Research Institute. "Total Value of The Video Game Market in Japan in Fiscal Year 2020 with a Forecast until 2027 (in Trillion Japanese Yen)." Statista, Statista Inc., 17 Dec 2021, https://www.statista.com/statistics/1024411/japan-gaming-market-size/
Nomura Research Institute, Total value of the video game market in Japan in fiscal year 2020 with a forecast until 2027 (in trillion Japanese yen) Statista, https://www.statista.com/statistics/1024411/japan-gaming-market-size/ (last visited March 29, 2023)
Total value of the video game market in Japan in fiscal year 2020 with a forecast until 2027 (in trillion Japanese yen) [Graph], Nomura Research Institute, December 17, 2021. [Online]. Available: https://www.statista.com/statistics/1024411/japan-gaming-market-size/