Last week Google announced that it was throwing its hat into the world of cloud gaming with its service Stadia. Cloud gaming
relies on servers to run a gaming service instead of high-powered PCs. The player streams the videogame from the cloud, allowing them to access their game from anywhere and any device, from a phone to a TV to a PC. On the business side of things, bringing gaming to the cloud provides a way to bring high engagement and profit streams into the cash-intensive world of cloud computing
, which in the long run offers scalability and cost efficiencies.
In 2017, Statista estimates that the worldwide cloud computing market was worth roughly $45 million. Just six years later, Statista estimates that cloud computing will be valued at around $450 million, a 900 percent increase between 2017 and 2023. The next few years will be a crucial time to push the industry forward. Both Microsoft, Amazon, and Nvidia
are all developing their own cloud gaming services. After Google’s announcement, rumors resurfaced about a possible Walmart cloud gaming option
in the works as well.