Consumer spending for video games in Germany 2003-2023

This statistic shows data on consumer spendings for video games in Germany from 2003 to 2018, and a forecast up to 2023. In 2018 video games generated a revenue of almost 4.25 billion euros. By 2023, this figure is expected to increase to almost 5.1 billion euros.

Consumer spending for video games in Germany from 2003 to 2023

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Release date

October 2019



Survey time period

2003 to 2018

Supplementary notes

* Forecast (years 2018-2022).
The figures for 2003 to 2012 were taken from previous publications.
From 2012, the figures are only partially comparable with those of previous years. As the source notes: "It should be noted that Ovum's database, which we use for our social/casual games analysis, has undergone a major overhaul. Based on Ovum's new app revenue base in 2016, it can be seen that the social/casual games segment has been heavily underestimated in its volume and actually represented the largest component of the video game market in 2015, with a market share of 44.2%".
According to the source, the figures include spending for PC games, console games, online games and mobile games. Expenses for hardware are not included.

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Statistics on "Video games in Germany"

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