Premium
Premium statistics

Industry-specific and extensively researched technical data (partially from exclusive partnerships).

A paid subscription is required for full access.

Unit sales of the Oculus Rift development kits DK1 and DK2 2015

Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by region

Unit sales of the Oculus Rift development kits DK1 and DK2 2015 The statistic shows the worldwide unit shipments of Oculus Rift development kits DK1 & DK2 up to June 2015, by region. Shipments of the Oculus Rift development kit DK2 in North America amounted to 56,590 units. Overall, more than 56 thousand units of the DK1 and almost 119 thousand units of the DK2 were sold worldwide.
Oculus Rift sales – additional information

The virtual reality headset Oculus Rift is set for release to the consumer market in early 2016. In order to encourage the developer community to program content for the device, Oculus VR, the company behind the product, released two development kits, DK1 and DK2, in 2012 and 2014 respectively. The first generation of the Oculus Rift development kit was sold for 300 U.S. dollars, and the second for 350 U.S. dollars.

Considering a large of part of the consumers in the U.S. believes this price range is appropriate for a virtual reality headset, it is no surprise that almost half of the development kits were sold in North America. The United States is a promising market for the Oculus Rift and its competitors, given that almost 70 percent of consumers in the U.S. are willing to buy a virtual reality headset, according to a Statista survey.

With the Oculus Rift as a possible breakthrough product, the virtual reality market is forecast to grow strongly in the next few years. Its revenue is projected to increase from 90 million U.S. dollars in 2014 to 5.2 billion U.S. dollars in 2018. According to recent forecasts, the revenue from virtual reality head-mounted displays is expected to grow from 685 million U.S. dollars in 2015 to almost four billion U.S. dollars in 2018.
Show more

Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by region

RegionOculus Rift DK1Oculus Rift DK2
---
---
---
---
---
---
---
---
RegionOculus Rift DK1Oculus Rift DK2
---
---
---
---
---
---
---
---
Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1.5m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $49 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$588 / Year

Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1.5m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $49 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$588 / Year

Download Settings Share
Chart type
Datalabels
Share on Social Media
Download started
Please be patient - this may take a moment

Description

Source

More information

The statistic shows the worldwide unit shipments of Oculus Rift development kits DK1 & DK2 up to June 2015, by region. Shipments of the Oculus Rift development kit DK2 in North America amounted to 56,590 units. Overall, more than 56 thousand units of the DK1 and almost 119 thousand units of the DK2 were sold worldwide.
Oculus Rift sales – additional information

The virtual reality headset Oculus Rift is set for release to the consumer market in early 2016. In order to encourage the developer community to program content for the device, Oculus VR, the company behind the product, released two development kits, DK1 and DK2, in 2012 and 2014 respectively. The first generation of the Oculus Rift development kit was sold for 300 U.S. dollars, and the second for 350 U.S. dollars.

Considering a large of part of the consumers in the U.S. believes this price range is appropriate for a virtual reality headset, it is no surprise that almost half of the development kits were sold in North America. The United States is a promising market for the Oculus Rift and its competitors, given that almost 70 percent of consumers in the U.S. are willing to buy a virtual reality headset, according to a Statista survey.

With the Oculus Rift as a possible breakthrough product, the virtual reality market is forecast to grow strongly in the next few years. Its revenue is projected to increase from 90 million U.S. dollars in 2014 to 5.2 billion U.S. dollars in 2018. According to recent forecasts, the revenue from virtual reality head-mounted displays is expected to grow from 685 million U.S. dollars in 2015 to almost four billion U.S. dollars in 2018.
Show more
Release date
June 2015
Region
Worldwide
Survey time period
2015
Statista Accounts: Access All Statistics. Starting from $588 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Related Studies: Available to Download in PDF or PPTX Format
Virtual Reality (VR) in Europe
Virtual Reality (VR) in Europe

All Information
in one Presentation

Virtual Reality (VR) in Europe

Everything On "Virtual Reality (VR) in Europe" in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

I think of Statista as Google for researchers. Statista provides you with the information you search for right away.
Dr. Horst Stipp

Dr. Horst Stipp
EVP, Research & Innovation, Advertising Research Foundation

Statistics on "Virtual Reality (VR) in Europe"
  • Overview
  • Video game market
  • VR in the workplace
  • VR Products
  • Popular experience scenarios
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.