In 2021, the sales revenue of amusement arcades in South Korea plummeted to around 39.6 billion South Korean won. This represents a 8.6 percent increase from the previous year, largely influenced by the coronavirus (COVID-19) pandemic and related restrictions. It is currently estimated that arcades will recover by 2022 with an estimated 57.6 percent growth rate.
Sales revenue of amusement arcades in South Korea from 2015 to 2021 with forecasts for 2022 to 2024 (in billion South Korean won)
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Statistics on Gamers in South Korea
Gaming industry
6
- Premium Statistic Share of South Korean gaming industry on global scale 2021, by category
- Premium Statistic Gaming industry size South Korea 2006-2024
- Premium Statistic Gaming industry growth South Korea 2021, by category
- Premium Statistic Gaming industry sales breakdown South Korea 2021, by category
- Premium Statistic Game market export value South Korea 2012-2021
- Premium Statistic Gaming industry employment breakdown South Korea 2021, by category
Demographics
6
- Premium Statistic Share of gamers South Korea 2022, by platform
- Premium Statistic Gamer share in South Korea 2022, by gender
- Premium Statistic Gamer share in South Korea 2022, by age
- Premium Statistic Share of mobile gamers South Korea 2022, by age group
- Premium Statistic Share of gamers who use computers South Korea 2022, by age group
- Premium Statistic Share of console gamers South Korea 2022, by age group
Preferences
5
- Premium Statistic Platforms used by gamers South Korea 2022
- Premium Statistic Preferred mobile game genre South Korea 2022
- Premium Statistic Preferred PC game genre South Korea 2022
- Premium Statistic Preferred console games genre South Korea 2022
- Premium Statistic Consoles gamers used South Korea 2022
Gamer behavior
5
- Premium Statistic Average age at which people started gaming in South Korea 2018-2022, by platform
- Premium Statistic Frequency of mobile game usage in South Korea 2022
- Premium Statistic Frequency of PC game usage in South Korea 2022
- Premium Statistic Purchasing rate of mobile in-game money or items in South Korea 2018-2022
- Premium Statistic Purchasing rate of PC in-game money or items in South Korea 2018-2022
Professional gaming
6
- Premium Statistic Top eSports players in South Korea 2023, by total prize money earned
- Premium Statistic South Korea's major professional gamers' number 2022, by game
- Premium Statistic Professional gamer age distribution in South Korea 2022
- Premium Statistic Professional gamer income source in South Korea 2022
- Premium Statistic E-sports viewership in South Korea 2020, by platform
- Premium Statistic E-sports viewership in South Korea 2020, by device
PC bang
5
- Premium Statistic PC bang sales revenue growth South Korea 2015-2024
- Premium Statistic Share of PC bang visitors South Korea 2022, by frequency
- Premium Statistic Share of gamers who visited PC bang South Korea 2015-2022
- Premium Statistic Leading games in PC bangs in South Korea December 2022
- Premium Statistic Leading genres in PC bangs in South Korea January 2022
Further related statistics
17
- Amusement arcade sales growth South Korea 2015-2024
- Game center market size in Japan 2012-2021
- Operating revenue of amusement parks and arcades in Canada 2012-2018
- Game arcades operating revenue in Japan FY 2011-2020
- Number of game arcades Japan FY 2010-2019
- Wages and salaries of the amusement park and arcade industries Canada 2012-2018
- Forecast: revenue amusement arcades US 2008-2020
- Frequency of non-smokers visiting pachinko parlors with smoking bans in Japan 2018
- Weekdays pachinko play time in Japan 2018
- Opinion of non-smokers on intended smoking ban in pachinko parlors in Japan 2018
- Frequency of smokers visiting pachinko parlors with smoking bans in Japan 2018
- Industry revenue of “amusement arcades“ in the U.S. 2012-2024
- Share of smokers among pachinko players in Japan 2018, by habit
- Video game market sales South Korea 2015-2019
- Video game market growth South Korea 2015-2019
- Sales volume of physical copies of video games in Russia weekly 2020
- Game market revenue growth in South Korea 2013-2017, by category
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Statistics
- Amusement arcade sales growth South Korea 2015-2024
- Game center market size in Japan 2012-2021
- Operating revenue of amusement parks and arcades in Canada 2012-2018
- Game arcades operating revenue in Japan FY 2011-2020
- Number of game arcades Japan FY 2010-2019
- Wages and salaries of the amusement park and arcade industries Canada 2012-2018
- Forecast: revenue amusement arcades US 2008-2020
- Frequency of non-smokers visiting pachinko parlors with smoking bans in Japan 2018
- Weekdays pachinko play time in Japan 2018
- Opinion of non-smokers on intended smoking ban in pachinko parlors in Japan 2018
- Frequency of smokers visiting pachinko parlors with smoking bans in Japan 2018
- Industry revenue of “amusement arcades“ in the U.S. 2012-2024
- Share of smokers among pachinko players in Japan 2018, by habit
- Video game market sales South Korea 2015-2019
- Video game market growth South Korea 2015-2019
- Sales volume of physical copies of video games in Russia weekly 2020
- Game market revenue growth in South Korea 2013-2017, by category
Korea Creative Content Agency. (January 2, 2023). Sales revenue of amusement arcades in South Korea from 2015 to 2021 with forecasts for 2022 to 2024 (in billion South Korean won) [Graph]. In Statista. Retrieved March 21, 2023, from https://www.statista.com/statistics/827751/south-korea-amusement-arcade-sales-revenue/
Korea Creative Content Agency. "Sales revenue of amusement arcades in South Korea from 2015 to 2021 with forecasts for 2022 to 2024 (in billion South Korean won)." Chart. January 2, 2023. Statista. Accessed March 21, 2023. https://www.statista.com/statistics/827751/south-korea-amusement-arcade-sales-revenue/
Korea Creative Content Agency. (2023). Sales revenue of amusement arcades in South Korea from 2015 to 2021 with forecasts for 2022 to 2024 (in billion South Korean won). Statista. Statista Inc.. Accessed: March 21, 2023. https://www.statista.com/statistics/827751/south-korea-amusement-arcade-sales-revenue/
Korea Creative Content Agency. "Sales Revenue of Amusement Arcades in South Korea from 2015 to 2021 with Forecasts for 2022 to 2024 (in Billion South Korean Won)." Statista, Statista Inc., 2 Jan 2023, https://www.statista.com/statistics/827751/south-korea-amusement-arcade-sales-revenue/
Korea Creative Content Agency, Sales revenue of amusement arcades in South Korea from 2015 to 2021 with forecasts for 2022 to 2024 (in billion South Korean won) Statista, https://www.statista.com/statistics/827751/south-korea-amusement-arcade-sales-revenue/ (last visited March 21, 2023)
Sales revenue of amusement arcades in South Korea from 2015 to 2021 with forecasts for 2022 to 2024 (in billion South Korean won) [Graph], Korea Creative Content Agency, January 2, 2023. [Online]. Available: https://www.statista.com/statistics/827751/south-korea-amusement-arcade-sales-revenue/