U.S. Digital Publishing Industry - Statistics & Facts
As more and more people go online, the digital publishing industry has grown to keep up with the latest technology. As a result, digital media revenue hit almost 30 billion U.S. dollars in the United States in 2015, more than double that in China and almost six times the amount in the United Kingdom. Gaming occupies the biggest space within the U.S. digital media market and revenue within this sector amounted to almost 11 billion U.S. dollars in 2015, expecting to rising further to 13.5 billion U.S. dollars by 2021. The video on demand sector generated revenue of just over 9 billion U.S. dollars in 2015 and is also expected to steadily increase to almost 11.5 billion U.S. dollars by 2021.
Whereas before people were reading paper books and magazine, they are now turning to e-books and e-magazines. In a 2017 survey, 20 percent of respondents stated that they read more e-books than print books, and a further 23 percent said that they read both equal. The average revenue per user from e-books hit 57 U.S. dollars in 2015 and is expected to grow to over 60 U.S. dollars by 2021. Similarly, the average revenue per user from e-magazines is expected to grow from 28.76 U.S. dollars to 30.91 U.S. dollars in the same timeframe.
However, the e-book market is expected to stay relatively steady in the coming years with only a small increase in revenue projected. In contrast, the revenue generated from the e-Paper industry is forecast to more than double between 2015 and 2021 from just over 1 billion U.S. dollars to 2.1 billion U.S. dollars. As a result, forecasts predict that the digital publishing industry as a whole will generate revenue of almost 8.7 billion U.S. dollars in the United States in 2021.
This text provides general information. Statista assumes no
liability for the information given being complete or correct.
Due to varying update cycles, statistics can display more up-to-date
data than referenced in the text.