U.S. Digital Publishing Industry - Statistics & Facts
As more and more people go online, the digital publishing industry has grown to keep up with the latest technology. As a result, digital media revenue hit almost 30 billion U.S. dollars in the United States in 2015, more than double that in China and almost six times the amount in the United Kingdom. Gaming occupies the biggest space within the U.S. digital media market and revenue within this sector amounted to almost 11.6 billion U.S. dollars in 2016, expecting to rising further to 13.7 billion U.S. dollars by 2022. The video-on-demand sector generated revenue of just over 10.3 billion U.S. dollars in 2016 and is also forecasted to steadily increase to over 13.1 billion U.S. dollars by 2022.
Whereas before people were reading paper books and magazine, they are now turning to e-books and e-magazines. In a 2017 survey, 20 percent of respondents stated that they read more e-books than print books, and a further 23 percent said that they read both equally. The average revenue per user from e-books hit 57.55 U.S. dollars in 2016 and is due to grow to 60.69 U.S. dollars by 2022. Similarly, the average revenue per user from e-magazines is expected to grow from 28.95 U.S. dollars to 31.24 U.S. dollars in the same timeframe.
However, the e-book market is expected to stay relatively steady in the coming years with only a small increase in revenue projected. In contrast, the revenue generated from the e-Paper industry is predicted to almost double between 2016 and 2022 from just over 1.2 billion U.S. dollars to 2.2 billion U.S. dollars. As a result, forecasts predict that the digital publishing industry as a whole will generate revenue of almost 8.9 billion U.S. dollars in the United States in 2022.
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