GTA V is the Fastest-Selling Entertainment Product Ever
With an estimated production/marketing budget of $265 million, GTA V is not only the most expensive video game of all time, but also more expensive than most of today's Hollywood blockbusters. Considering this, it seems only fair to compare GTA's commercial success to that of Hollywood movies.
Before the game's highly anticipated launch, analysts had predicted that Take-Two Interactive could probably sell 15 to 20 million units of the game and thus earn $1 billion by March 2014. That estimate turned out just a tad too conservative: the game went on to earn $800 million within the first 24 hours and after less than three days, Take-Two issued a press release stating that the game had just passed $1 billion in sales.
Not only does that make GTA the fastest game to reach that milestone, but the fastest-selling entertainment product of all time. The two highest-grossing movies in history, James Cameron's Titanic and Avatar, both took considerably longer to pull in one billion. While Avatar ties for fourth place with the latest Harry Potter movie in our inofficial ranking, Titanic doesn't even make the cut. Released in December 1997, the Cameron-directed epic didn't reach the billion-dollar mark until March of the next year.
- Value of the global video games market 2011-2020Value of the global video games market 2011-2020
- Video game console hardware revenue in the United Kingdom (UK) 2010-2015Video game console hardware revenue in the United Kingdom (UK) 2010-2015
- Video game industry revenue generated in European countries 2014Video game industry revenue generated in European countries 2014
- U.S. consumer electronics industry retail revenue 2012-2017U.S. consumer electronics industry retail revenue 2012-2017
- Turnover of the game development market in Sweden 2010-2015Turnover of the game development market in Sweden 2010-2015
- Number video game studios in the United Kingdom (UK) 2008-2015Number video game studios in the United Kingdom (UK) 2008-2015
- Video games revenue in Sweden from 2011-2020Video games revenue in Sweden from 2011-2020
- Weekly time spent with media per user in the U.S. 2016, by ageWeekly time spent with media per user in the U.S. 2016, by age
- Who may use the "Chart of the Day"?
- The Statista "Chart of the Day", made available under the Creative Commons License CC BY-ND 3.0, may be used and displayed without charge by all commercial and non-commercial websites. Use is, however, only permitted with proper attribution to Statista.
- Which topics are covered by the "Chart of the Day"?
- The Statista "Chart of the Day" currently focuses on two sectors: "Media and Technology", updated daily and featuring the latest statistics from the media, internet, telecommunications and consumer electronics industries; and "Economy and Society", which current data from the United States and around the world relating to economic and political issues as well as sports and entertainment.
- Can Statista create customized charts?
Absolutely! For information on tailor-made and sector-specific
Charts of the Day, please contact Robin Hüdepohl