In 2021, the share of revenue generated by the e-commerce media segment decreased by more than 0.5 percent to 4.13 percent. The Statista Digital Market Outlook estimates that by 2025 the revenue share of the segment will decrease to only 2.71 percent of the total e-commerce revenue.
Books, movies, music & games sales as percentage of total retail e-commerce sales in the United States from 2017 to 2025
excluding digital sales; forecast adjusted for expected impact of COVID-19
Supplementary notes
*Forecast The e-Commerce market encompasses the sale of physical goods via a digital channel to a private end user (B2C). Incorporated in this definition are purchases via desktop computer (including notebooks and laptops) as well as purchases via mobile devices such as smartphones and tablets. The following are not included in the e-Commerce market: digitally distributed services (see instead: eServices), digital media downloads or streams, digitally distributed goods in B2B markets nor digital purchase or resale of used, defective or repaired goods (re-Commerce and C2C). All monetary figures refer to the annual gross revenue and do not factor in shipping costs and returns.
*Forecast
In-scope:
Physical media (e.g. books, DVDs, CDs, Blu-ray discs, computer/console games)
Out-of-scope:
Digital media (e.g. video-on-demand, music downloads, eBooks)
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Access all statistics starting from $2,388 USD yearly
*
Learn more about how Statista can support your business.
Statista. (January 17, 2022). Books, movies, music & games sales as percentage of total retail e-commerce sales in the United States from 2017 to 2025 [Graph]. In Statista. Retrieved October 06, 2024, from https://www.statista.com/forecasts/368349/book-music-video-eretail-share-us
Statista. "Books, movies, music & games sales as percentage of total retail e-commerce sales in the United States from 2017 to 2025." Chart. January 17, 2022. Statista. Accessed October 06, 2024. https://www.statista.com/forecasts/368349/book-music-video-eretail-share-us
Statista. (2022). Books, movies, music & games sales as percentage of total retail e-commerce sales in the United States from 2017 to 2025. Statista. Statista Inc.. Accessed: October 06, 2024. https://www.statista.com/forecasts/368349/book-music-video-eretail-share-us
Statista. "Books, Movies, Music & Games Sales as Percentage of Total Retail E-commerce Sales in The United States from 2017 to 2025." Statista, Statista Inc., 17 Jan 2022, https://www.statista.com/forecasts/368349/book-music-video-eretail-share-us
Statista, Books, movies, music & games sales as percentage of total retail e-commerce sales in the United States from 2017 to 2025 Statista, https://www.statista.com/forecasts/368349/book-music-video-eretail-share-us (last visited October 06, 2024)
Books, movies, music & games sales as percentage of total retail e-commerce sales in the United States from 2017 to 2025 [Graph], Statista, January 17, 2022. [Online]. Available: https://www.statista.com/forecasts/368349/book-music-video-eretail-share-us