Consumers finding video game product placements effective worldwide 2022, by category

Share of consumers deeming product placement in video games to be effective worldwide as of March 2022, by category

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Release date

May 2022

Region

Worldwide

Survey time period

March 2022

Number of respondents

*

Age group

18 years and older

Method of interview

Online survey

Supplementary notes

*The source states that the sample size was between 514 and 2,036 for each one of the 18 markets where the survey was conducted; the overall sample size was not specified.

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